|
|
Irving
Chernev writes:
"What else can White give away after sacrificing both Bishops, a Knight,
and the exchange? He still has his Queen left for the grand gesture. So he
adds the Queen to top off his gifts, and with a single, solitary Knight
checkmates with a flourish!"
(The "1000 Best Short Games of Chess."
Page # 439; Game # 824.)
My observation is this is an extremely inaccurate game, sloppily played by
both sides. (As with many of the older games, it simply does not stand up
to modern analysis. Especially that done with the aid of a computer.)
Even the finish of the game, though grand, is not best play.
- LIFE Master A.J. Goldsby I.
1.e4
e5; 2.
d4
exd4; 3.
c3!?
dxc3; 4.
Bc4, ('!?')
Normally, this is a possible intro or normal move order to the
Danish
Gambit.
(1. e4, e5; 2, d4!?, exd4; 3. c3!?, dxc3; 4. Bc4!?, c3xb2; 5. Bxb2.)
4...Nf6!?; Black gambits back.
"The best way to refute a gambit is to take all the pawns" - GM Larry Evans.
There is actually nothing wrong with this move, it is a safe and sensible idea.
[Best, according to theory is:
4...cxb2!
5.Bxb2
d5!
6.Bxd5!?
, (6.exd5
Nf6!; "=/+")
6...Bb4+!; (6...Nf6!?;
7.Bxf7+
Kxf7;
8.Qxd8
Bb4+;
9.Qd2
Bxd2+; 10.Nxd2,
"=")
7. Ke2,
According to theory, this move is forced. (A nice trap is:
7.Kf1?!
Nf6!;
8.Qa4+
Nc6!?;
{Probably the most accurate is:
8...c6!; 9.Qxb4
cxd5; ("=/+")}
9.Bxc6+
bxc6; 10.Qxb4??
Qd1+;
11.Qe1
Ba6+; 12.Ne2
Bxe2+;
13.Kg1
Qxe1#
)
7...Nf6; 8.Qa4+
c6;
9.Bxf7+
Kxf7; 10.Qxb4
Re8;
11.Nd2
b6; 12.Ngf3
Ba6+;
13.Ke1
Qd3; 14.Qb3+
Kf8;
15.Qxd3
Bxd3; ("=/+"); Black is just a tiny bit better. ]
5. Nf3!?,
[ The Goring Gambit is:
5.Nxc3!, with compensation for
White. ]
5...Nxe4; 6.
0-0
Nd6; 7.
Nxc3!?,
[7.Bb3!?
]
7...Nxc4; 8.
Re1+?!,
Definitely a big inaccuracy.
[8.Qe2+! with an attack.]
8...Be7; 9.
Nd5
Nc6; 10.
Bg5
f6; 11.
Rc1!?
b5!?;
[ 11...Nb6!;
("-/+") ]
12. Rxc4!?
bxc4; 13.
Ne5!?, Interesting.
(Chernev gives this an exclam,
but it does not deserve it.)
[13.Bf4!?
]
13...fxg5?; (Maybe - '??')
A horrible blunder.
[
13...Nxe5!?; 14.Rxe5
fxe5;
15.Bxe7
Qxe7; 16.Nxe7
Kxe7; ("-/+").
Black has too much material for the Queen. (Two Rooks, a Bishop,
and 2 pawns.);
Best is: 13...Kf8!;
"(-/+") ]
14. Qh5+
g6; 15.
Nf6+!
Bxf6; 16.
Nxg6+
Qe7; 17.
Rxe7+!
Bxe7;
18. Ne5+!?, Flashy.
(And not even the most accurate.)
[
More accurate is:
18.Nxh8+
Kd8; 19.Nf7+
Ke8;
20.Nd6+
Kd8; 21.Qe8#,
One move quicker than
the actual game. ]
18...Kd8; 19.
Nf7+
Ke8; 20.
Nd6+
Kd8; 21.
Qe8+
Rxe8; 22.
Nf7#. 1-0
For many years this game was considered one of the most brilliant games
on
record. Of course it is not. AND it is blatantly unsound.
See this game ... completely re-done and re-analyzed. (January 30th, 2004.)
Click HERE to return to my GeoCities "Home Page."
Click HERE to return to my (GeoCities) "Best Short Games" Page.
Copyright,
(c) A.J. Goldsby I. © A.J. Goldsby,
1999 - 2004.
Copyright (©) A.J. Goldsby, 2005. All rights reserved.