Young - Dore 









Young - Dore;
[C21]
Boston, 1892
[A.J. Goldsby I]


Irving Chernev  writes: 
"What else can White give away after sacrificing both Bishops, a Knight, 
  and the exchange? He still has his Queen left for the grand gesture. So he 
  adds the Queen to top off his gifts, and with a single, solitary Knight 
  checkmates with a flourish!" 
(The "1000 Best Short Games of Chess." Page # 439; Game # 824.) 

My observation is this is an extremely inaccurate game, sloppily played by 
both sides. (As with many of the older games, it simply does not stand up 
to modern analysis. Especially that done with the aid of a computer.) 
 Even the finish of the game, though grand, is not best play. 
- LIFE Master A.J. Goldsby I. 


1.e4 e52. d4 exd43. c3!? dxc34. Bc4, ('!?')
Normally, this is a possible intro or normal move order to the   Danish Gambit.  
(1. e4, e5; 2, d4!?, exd4; 3. c3!?, dxc3; 4. Bc4!?, c3xb2; 5. Bxb2.) 

4...Nf6!?; Black gambits back. 

"The best way to refute a gambit is to take all the pawns"  - GM Larry Evans

There is actually nothing wrong with this move, it is a safe and sensible idea. 

[Best, according to theory is: 4...cxb2! 5.Bxb2 d5! 6.Bxd5!? , (6.exd5 Nf6!; "=/+")
6...Bb4+!(6...Nf6!?; 7.Bxf7+ Kxf7; 8.Qxd8 Bb4+; 9.Qd2 Bxd2+; 10.Nxd2, "=") 
7. Ke2, According to theory, this move is forced.  (A nice trap is: 7.Kf1?! Nf6!;  
8.Qa4+ Nc6!?
; {Probably the most accurate is: 8...c6!; 9.Qxb4 cxd5; ("=/+")}
9.Bxc6+ bxc6
; 10.Qxb4?? Qd1+; 11.Qe1 Ba6+; 12.Ne2 Bxe2+; 13.Kg1 Qxe1# )
 
7...Nf6; 8.Qa4+ c6; 9.Bxf7+ Kxf7; 10.Qxb4 Re8; 11.Nd2 b6; 12.Ngf3 Ba6+
13.Ke1
Qd3; 14.Qb3+ Kf8; 15.Qxd3 Bxd3; ("=/+"); Black is just a tiny bit better. ]

5. Nf3!?

[ The Goring Gambit is: 5.Nxc3!, with compensation for White. ]

5...Nxe46. 0-0 Nd6
7. Nxc3!?

[7.Bb3!? ]

7...Nxc48. Re1+?!
, Definitely a big inaccuracy. 

[8.Qe2+! with an attack.]

8...Be79. Nd5 Nc6
10. Bg5 f611. Rc1!? b5!?

[ 11...Nb6!; ("-/+") ]

12. Rxc4!? bxc413. Ne5!?
, Interesting. 
(Chernev gives this an exclam, but it does not deserve it.)

  [13.Bf4!? ]

13...fxg5?
; (Maybe - '??') A horrible blunder. 

[ 13...Nxe5!?; 14.Rxe5 fxe5; 15.Bxe7 Qxe7; 16.Nxe7 Kxe7; ("-/+"). 
  Black has too much material for the Queen. (Two Rooks, a Bishop, 
  and 2 pawns.);  Best is: 13...Kf8!; "(-/+") ]

14. Qh5+ g615. Nf6+! Bxf6
16. Nxg6+ Qe7;  17. Rxe7+! Bxe7;

18. Ne5+!?, Flashy. 
(And not even the most accurate.) 

[ More accurate is: 18.Nxh8+ Kd8; 19.Nf7+ Ke8; 20.Nd6+ Kd8; 21.Qe8#
  One move quicker than the actual game. ]

18...Kd8
19. Nf7+ Ke820. Nd6+ Kd821. Qe8+ Rxe822. Nf7#.  1-0 

For many years this game was considered one of the most brilliant games 
on record. Of course it is not. AND it is blatantly unsound.  

See this  game  ...  completely re-done and re-analyzed. (January 30th, 2004.)  


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 Copyright, (c) A.J. Goldsby I.  © A.J. Goldsby, 1999 - 2004. 
  Copyright (©) A.J. Goldsby, 2005.  All rights reserved. 

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