Taimanov - Uhlmann  









Mark Taimanov (2650) - Wolfgang Uhlmann (2600) 
[D80]
Match Game, USSR vs. 'The Rest of The World'
 Belgrade, Yugoslavia, 1970. 

[A.J.Goldsby I]

Game # 1 in the book, "The Art of Positional Play." 
 (by GM S. Reshevsky.)  

In this game, the author examines the consequences of one weak pawn ... 
a weakness that was caused by the careful and methodical play by White.

This is a fresh and different look at this game - several possibilities that are 
ignored by the author are noted by me. 

But still a wonderful and instructive game.  And the notes are  VERY 
informative. 


1.d4 Nf62. c4 g63. Nc3 d54. Bg5!?,
A lesser used line. 

The great Mark Taimanov did a lot of the pioneering work in this variation 
of the Grunfeld. 

     [ The line: 4.cxd5 Nxd5; 5.e4 Nxc3; 6.bxc3 Bg7; etc. 
        is the "Exchange Variation." ].  

 

4...Ne4!; The most energetic. 

   [ 4...c6?!; 5.Bxf6 exf6; 6.cxd5 cxd5; 7.e3 Bb4; 8.Rc1, "+/=" ].  

 

5. Bh4!?, {Diagram?} 
A favorite of Taimanov's. 

   [ White could also play:
     5.cxd5 Nxg5; 6.h4 Ne4; 7.Nxe4 Qxd5; 8.Nc3 Qa5; "~" {Unclear.} 
     ... "with even chances," according to Reshevsky. 
     Or 5.Nxe4 dxe4; 6.Qd2 Bg7; 7.e3 c5!; "=" ]. 

 

5...c5!?; (Striking immediately at the center.) 
The most active, according to several books I have. 

   [ 5...Nxc3; 6.bxc3 c6!?; "="  (Or 6...dxc4!?)  ].  

 

6. cxd5 Nxc37. bxc3 Qxd58. e3 cxd4!?; (Maybe - '?!') 
Possibly not the best. 

   [ Book is: 8...Bg7!; 9.Nf3 Nc6; 10.Be2 cxd4; 11.cxd4 0-0; 12.0-0, "=" 
  
   - modified Power Book.

     Black could even try: 8...Nc6!? ].  

 

Now White heads for a slightly advantageous ending. 
9. Qxd4! Qxd410. cxd4!, "+/="  
The correct recapture. 

White now has the slightly better ending, an advantage he builds on. 

   [ 10.exd4!? Bf5; "~" ].  

 

10...Nc611. Bb5 Bd712. Nf3 Bg713. 0-0 e6
Necessary, if Black is to castle. 

   [ 13...0-0?; 14.Bxe7!, "+/" ].  

 

14. Rab1 0-015. Nd2!?; (Diagram?} (Maybe - '!') 
The White Knight heads for e4, then c5 or d6. 

   [ White could also have played: 15.Bd3!, "+/=" ].  

 

15...f5!?; (Diagram?} 
Black wishes to prevent the afore-mentioned maneuver. 

    [ Perhaps Black could try: 15...a6!?; 16.Be2 Na5!? ].  

 

16. Nb3 b6!?; {Diagram?} 
Reshevsky says this is forced. (To prevent Nc5.)

17. Rfc1 Rac818. Ba6 Rce8
"Black tries to keep his second rank safe from White's Rook by maintaining 
his Knight at QB3. Nonetheless, after the next move, White has his way." 
- GM Samuel Reshevsky

    [ 18...Rc7?; 19.Bg3, "+/" (Maybe "+/-) ].  

 

19. Bb7 Nd8
Black is retreating. 

20. Rc7!?
"White's control of the 7th rank leads to Black's downfall." 
- GM S. Reshevsky 

   [ Possibly better was: 20.Bf3!, "+/=" ]. 

 

20...Rf7
Looks forced. 

   [ 20...Nxb7?; 21.Rxb7, "+/" or "+/-" 
     Black is shedding a Pawn. ].  

 

21. Ba6 Ba422. Rbc1 Bf823. R1c4!, {Diagram?} 
The best.

   [ Reshevsky says the following line is, "unproductive." 
     23.Bc8
!? Bd6; 24.Rxf7 (Not 24.Bxd8? Bxc7; 25.Bxc7 Rxc8; "/+" 
     
Much better was: 24.R7c3!, "+/="  24...Kxf7; "=" ].  

 

23...Rxc724. Rxc7 Nc625. Bc4 Bg7; {Diagram.} 
Was this forced? 

   [ 25...a5?; 26.Rc8! Rxc8; 27.Bxe6+ Kg7; 28.Bxc8, "+/=" ].  

 

26. Rc8!?, {Interesting.} 
Reshevsky says this is an exclam, but I don't buy it. 

"Winning a Pawn by force. Black was aware of this possibility, but could 
do nothing to prevent it." - GM S. Reshevsky

Sometimes winning a pawn will prematurely release the pressure. 
(Black's weak pawn wasn't going to run away!) 

   [ Maybe better is: 26.Nd2!?, "+/=" (Maybe - '!') with a clearly better game.
     I like the move: 26.Bg3!?, "+/=" (Maybe - '!') and think it is best. ].  

 

26...Rxc827. Bxe6+ Kf828. Bxc8, "+/="  28...Nb4
Black has a lot of play in this ending. (Probably as a direct result of White 
releasing the pressure too early.) 

29. Nc1 Kf730. Bg3 Bf8
Black wishes to prevent Bd6. 

   [ Not 30...a5?; 31.Bb7, "+/" ].  

 

31. Bb7 Ke632. Bb8 Kd7?!
This is bad. The computers {do} immediately spot this, 
but GM Reshevsky does not mention it. 

   [ Maybe better was: 32...Bc6[]; 33.Bc8+, "+/=" ].  

 

33. Bf3!?
This is OK. 

   [ White should NOT play: 33.Bxa7? Kc7!; 34.Bf3 Bc6; "=/+"  
     Possibly better (than what was played in the game) was: 33.h4!?, "+/=" ].  

 

33...Bb534. Bd1 a535. a4 Bc4
Black is trying to scare up counterplay on the Q-side. 

   [ 35...Bc6?!; 36.Bb3!  White targets the Black K-side Pawns. ]. 

 

36. g4!?
Attempting to break up Black's K-side Pawns. 

   [ Also good was: 36.h4!? ]. 

 

36...b5; {Diagram.} 
Black attempts to make a passer. 

 

37. gxf5 gxf538. Be5 Nc6?!
Trying for play, but inferior to ...Nd5. 

   [ Definitely better was: 38...Nd5. ].  

 

39. Bh8 Ba340. axb5 Bxc1?!; (Maybe - '?') 
This is bad, and a question mark, according to Reshevsky. 

   [ Possibly better was: 40...Bxb5; 41.Nb3,   ( 41.Ne2!? );   41...Kd6
     42.Bc2
a4 (Worse was: 42...Ba4?; 43.Nxa5 Bxc2; 44.Nc4+)  
     43.Nd2
Bb4; ... "with good play," according to Reshevsky. 

     But not: 40...Nxd4?; 41.Bxd4 Bxc1; 42.Bc2 Be6; 43.b6 Kc6
     44.e4
f4; 45.e5, "+/-" ].  

 

41. bxc6+ Kxc642. Ba4+ Kd5
Best according to the computers. 

"This offers no hope at all." - GM S. Reshevsky
 (Quite a difference of opinion!!) 

   [ 42...Bb5!?; 43.Bc2!, "+/" ].  

 

43. Bc2 Ke644. Kg2 Ba345. Be5 Bf846. Bc7 Bd5+;  

47. f3!?, (Interesting.) 
K-N3 was better according to GM S. Reshevsky. 

   [ Definitely better was: 47.Kg3! Bb4 (47...Bd6+?!; 48.Bxd6 Kxd6
      49.Bxf5
a4; 50.Bxh7 a3; 51.Bb1 a2; 52.Bxa2 Bxa2; 53.e4!, "+/-")  
     and now 48.Kf4, "+/-" ].  

 

47...Bb448. Kg3 Kf6!?
I don't know about this. 

   [ Black should not play: 48...Bd6+?!; 49.Bxd6 Kxd6; 50.Kf4, "+/-" 
     But, possibly better was: 48...Kd7!? ].  

 

49. Be5+ Kg6!?
Maybe Black should play a little more actively. 

   [ Better might have been: 49...Kg5; 50.e4, "+/" etc. ].  

 

50. Kf4 Be651. Ba4 Bf852. e4!?; (Hmmm.) 
White gets his pawns rolling. 

   [ Much simpler is: 52.Be8+! Bf7[];  This looks completely forced. 
      (52...Kh6?!; 53.h4 Bb4!?; 54.Bc6, "+/-")   53.Bxf7+ Kxf7
      54.Kxf5
, ("+/-")  And White seems to be winning easily. 
      GM S. Reshevsky does not even mention this possibility. ]. 

 

52...Bh6+53. Kg3 fxe454. fxe4 Bd255. Kf3 Bh3;  

56. Be8+ Kh657. Bf6!?,  Black Resigns. 1-0.  

"Black is helpless against the onrushing pawns. An excellent performance 
  by the Soviet veteran." - GM S. Reshevsky.  

    [ Even better was: 57.d5!

 1 - 0 


 Game first posted on my web site, March 25th, 2002.  


This game is a shortened version of the game as it exists in my database.
  (I have shortened it just slightly for publication.)  
If you would like a copy of the fully annotated version
 of this game to study, please contact me.


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 Copyright (c) A.J. Goldsby I.  © A.J. Goldsby,  1990 - 2004. 
  Copyright (©) A.J. Goldsby, 2005.  All rights reserved.