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Game # 1 in the book,
"The Art of Positional Play."
(by GM S. Reshevsky.)
In
this game, the author examines the consequences of one weak pawn ...
a weakness that was caused by the careful and methodical play by White.
This
is a fresh and different look at this game - several possibilities that
are
ignored by the author are noted by me.
But
still a wonderful and instructive game. And the notes are VERY
informative.
1.d4
Nf6; 2.
c4
g6; 3.
Nc3
d5; 4.
Bg5!?,
A lesser used line.
The
great Mark Taimanov did a lot of the pioneering work in this variation
of the Grunfeld.
[ The line: 4.cxd5
Nxd5;
5.e4
Nxc3; 6.bxc3
Bg7; etc.
is the "Exchange Variation." ].
4...Ne4!; The most energetic.
[ 4...c6?!; 5.Bxf6 exf6; 6.cxd5 cxd5; 7.e3 Bb4; 8.Rc1, "+/=" ].
5. Bh4!?,
{Diagram?}
A favorite of Taimanov's.
[ White could also play:
5.cxd5
Nxg5; 6.h4
Ne4;
7.Nxe4
Qxd5; 8.Nc3
Qa5; "~"
{Unclear.}
... "with even chances,"
according to Reshevsky.
Or 5.Nxe4
dxe4; 6.Qd2
Bg7;
7.e3
c5!; "="
].
5...c5!?; (Striking
immediately at the center.)
The most active, according
to several books I have.
[ 5...Nxc3; 6.bxc3 c6!?; "=" (Or 6...dxc4!?) ].
6. cxd5
Nxc3; 7.
bxc3
Qxd5; 8.
e3
cxd4!?; (Maybe -
'?!')
Possibly not the best.
[ Book is: 8...Bg7!; 9.Nf3
Nc6;
10.Be2
cxd4; 11.cxd4
0-0;
12.0-0, "="
- modified Power Book.
Black could even try: 8...Nc6!? ].
Now White heads for a slightly
advantageous ending.
9. Qxd4!
Qxd4; 10.
cxd4!, "+/="
The correct recapture.
White now has the slightly better ending, an advantage he builds on.
10...Nc6; 11.
Bb5
Bd7; 12.
Nf3
Bg7; 13.
0-0
e6;
Necessary, if Black is to castle.
[ 13...0-0?; 14.Bxe7!, "+/" ].
14. Rab1
0-0; 15.
Nd2!?; (Diagram?}
(Maybe - '!')
The White Knight heads for e4,
then c5 or d6.
[ White could also have played: 15.Bd3!, "+/=" ].
15...f5!?; (Diagram?}
Black wishes to prevent the
afore-mentioned maneuver.
[ Perhaps Black could try: 15...a6!?; 16.Be2 Na5!? ].
16. Nb3
b6!?; {Diagram?}
Reshevsky says this is forced.
(To prevent Nc5.)
17. Rfc1
Rac8; 18.
Ba6
Rce8;
"Black tries to keep his second
rank safe from White's Rook by
maintaining
his Knight at QB3.
Nonetheless, after the next
move, White has his way."
- GM Samuel Reshevsky.
[ 18...Rc7?; 19.Bg3, "+/" (Maybe "+/-) ].
19. Bb7
Nd8;
Black is retreating.
20. Rc7!?,
"White's control of the 7th rank
leads to Black's downfall."
- GM S. Reshevsky
[ Possibly better was: 20.Bf3!, "+/=" ].
20...Rf7;
Looks forced.
[ 20...Nxb7?; 21.Rxb7,
"+/" or "+/-"
Black is shedding a Pawn. ].
21. Ba6
Ba4; 22.
Rbc1
Bf8; 23.
R1c4!, {Diagram?}
The best.
[ Reshevsky says the following
line is, "unproductive."
23.Bc8!? Bd6; 24.Rxf7,
(Not 24.Bxd8?
Bxc7; 25.Bxc7
Rxc8; "/+"
Much better was: 24.R7c3!,
"+/=") 24...Kxf7;
"=" ].
23...Rxc7; 24.
Rxc7
Nc6; 25.
Bc4
Bg7; {Diagram.}
Was this forced?
[ 25...a5?; 26.Rc8! Rxc8; 27.Bxe6+ Kg7; 28.Bxc8, "+/=" ].
26. Rc8!?, {Interesting.}
Reshevsky says this is an
exclam, but I don't buy it.
"Winning a Pawn by force. Black
was aware of this possibility, but
could
do nothing to prevent it."
- GM S. Reshevsky.
Sometimes winning a pawn will
prematurely release the pressure.
(Black's weak pawn wasn't going
to run away!)
[ Maybe better is:
26.Nd2!?, "+/=" (Maybe - '!')
with a clearly better game.
I like the move: 26.Bg3!?,
"+/=" (Maybe - '!')
and think it is best. ].
26...Rxc8; 27.
Bxe6+
Kf8; 28.
Bxc8,
"+/=" 28...Nb4;
Black has a lot of play in
this ending. (Probably as a direct result of White
releasing the pressure too early.)
29. Nc1
Kf7; 30.
Bg3
Bf8;
Black wishes to prevent Bd6.
[ Not 30...a5?; 31.Bb7, "+/" ].
31. Bb7
Ke6; 32.
Bb8
Kd7?!;
This is bad. The computers {do} immediately spot this,
but GM
Reshevsky does not mention it.
[ Maybe better was: 32...Bc6[]; 33.Bc8+, "+/=" ].
33. Bf3!?,
This is OK.
[ White should NOT play: 33.Bxa7?
Kc7!; 34.Bf3
Bc6; "=/+"
Possibly better (than what was played in the game) was:
33.h4!?, "+/=" ].
33...Bb5; 34.
Bd1
a5; 35.
a4
Bc4;
Black is trying to scare up
counterplay on the Q-side.
[ 35...Bc6?!; 36.Bb3! White targets the Black K-side Pawns. ].
36. g4!?,
Attempting to break up Black's
K-side Pawns.
[ Also good was: 36.h4!? ].
36...b5; {Diagram.}
Black attempts to make a passer.
37. gxf5
gxf5; 38.
Be5
Nc6?!;
Trying for play, but inferior
to ...Nd5.
[ Definitely better was: 38...Nd5. ].
39. Bh8
Ba3; 40.
axb5
Bxc1?!;
(Maybe - '?')
This is bad, and a question mark,
according to Reshevsky.
[ Possibly better was: 40...Bxb5; 41.Nb3,
( 41.Ne2!?
); 41...Kd6;
42.Bc2
a4;
(Worse was: 42...Ba4?;
43.Nxa5
Bxc2; 44.Nc4+).
43.Nd2
Bb4;
... "with good play,"
according to Reshevsky.
But not:
40...Nxd4?; 41.Bxd4
Bxc1;
42.Bc2
Be6; 43.b6
Kc6;
44.e4
f4; 45.e5,
"+/-" ].
41. bxc6+
Kxc6; 42.
Ba4+
Kd5;
Best according to the computers.
"This offers no hope at all."
- GM S. Reshevsky.
(Quite a difference of opinion!!)
[ 42...Bb5!?; 43.Bc2!, "+/" ].
43. Bc2 Ke6; 44. Kg2 Ba3; 45. Be5 Bf8; 46. Bc7 Bd5+;
47. f3!?, (Interesting.)
K-N3 was better according to
GM S. Reshevsky.
[ Definitely better was: 47.Kg3!
Bb4;
(47...Bd6+?!; 48.Bxd6
Kxd6;
49.Bxf5
a4; 50.Bxh7
a3; 51.Bb1
a2; 52.Bxa2
Bxa2; 53.e4!,
"+/-")
and now 48.Kf4,
"+/-" ].
47...Bb4; 48.
Kg3
Kf6!?;
I don't know about this.
[ Black should not play: 48...Bd6+?!; 49.Bxd6
Kxd6;
50.Kf4, "+/-"
But, possibly better was: 48...Kd7!?
].
49. Be5+
Kg6!?;
Maybe Black should play a
little more actively.
[ Better might have been: 49...Kg5; 50.e4, "+/" etc. ].
50. Kf4
Be6; 51.
Ba4
Bf8; 52.
e4!?; (Hmmm.)
White gets his pawns rolling.
[ Much simpler is: 52.Be8+!
Bf7[]; This looks
completely forced.
(52...Kh6?!;
53.h4
Bb4!?; 54.Bc6,
"+/-")
53.Bxf7+
Kxf7;
54.Kxf5, ("+/-") And White
seems to be winning easily.
GM S. Reshevsky does not
even mention this possibility. ].
52...Bh6+; 53. Kg3 fxe4; 54. fxe4 Bd2; 55. Kf3 Bh3;
56. Be8+ Kh6; 57. Bf6!?, Black Resigns. 1-0.
"Black is helpless against the
onrushing pawns. An excellent
performance
by the Soviet
veteran." - GM S. Reshevsky.
[ Even better was: 57.d5! ]
1 - 0
Game first posted on my web site, March 25th, 2002.
This game is a shortened version of the game as it exists in my database.
(I have shortened it just slightly for publication.)
If you would like a copy of the fully annotated version
of this game to study, please contact
me.
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