Mikenas - Goldenov 








V. Mikenas (2550) - B. Goldenov (2550) 
[A16]
Tiflis (Soviet Championship Qualifier) 
Tbilisi, Georgia (U.S.S.R.),  1946  

 [A.J. Goldsby I] 


Chernev writes:

"Suffering from severe pressure, Mikenas sees a glimmer of hope. There is 
a little combination that will free his game, and net him two pieces for a Rook. 
The sequel shows that Black saw the combination too, and a bit more!" 

 [See the book, {The} "1000 Best Short Games of Chess," 
by Irving Chernev.  Game # 569, pages 285-286.]  

***

For my part I will say this is a pretty and interesting game of chess. And it was 
played between two very strong Russian players. But it basically looks like a trap. 
I see little that might elevate this game to the list of, "The Ten Best Short {Miniature}
Games of Chess." (Or even give it consideration for that list.) This is also a critical 
game for the theory of this line. (The Grunfeld English.) 


1. c4 Nf62. Nc3 d5;  MCO-14 calls this the, "Grunfeld English." 

3. cxd5 Nxd5
4. e4!?, A very sharp move. It kicks the Black Knight on 
d5 but also weakens White's d3-square. 

{ White could play: 4.g3!? g6; 5.Bg2 Nb6; 6.d3 Bg7; 7.Be3 0-0; 8.Qd2 Re8
9.Bh6
Bh8; The end of the column # 61; page # 687. 10.h4 c6; 11.h5 Nd5
12.hxg6
hxg6; 13.Nf3 Nd7; 14.Ng5 N7f6; 15.Bf3, ("+/=") and now Black can 
play 15...Bg4.  Serper - Ganguly;  Calcutta, 1995.  
"If Black survives the mating attack on the h-file, his central superiority will become dangerous." - GM N. DeFirmian. 
[See MCO-14; Engish Opening section. Pages # 687-688, col. # 61, and notes (a.) through (f.); mainly note (f.).]; 

Or White could try: 4.Nf3 g6; 5.Qa4+!? Bd7; 6.Qh4 Nxc3; 7.dxc3 Nc6; 8.e4 e5
9.Bg5
Be7; The end of column # 62, pg. # 687.  10.Bc4 h6; 11.Bxe7 Qxe7
12.Qg3
0-0-0; 13.0-0, ("=") and "White has a lasting initiative." - GM N. DeFirmian. 
GM V. Kramnik - GM V. Ivanchuk;  Las Palmas, 1996. 
[See MCO-14; English Opening. Pages # 687-688, col. # 62, 
and notes (g.) through (j.); mainly note (j.).] } 

4...Nb45. Bc4!?,  (Maybe - '?!')  A very ambitious move, but it leads to 
problems on the white squares. 

{ Chernev says: "Definitely not 5.d4? Qxd4; and the joke is on White." 
6.Qxd4
Nc2+ ; 7.Kd1 Nxd4; ("/+" or "-/+") 

I (LM A.J. Goldsby I) like: 5.a3! Nd3+; 6.Bxd3 Qxd3; 7.Qf3!, and White has good 
central control and a nice lead in development. (This is basically a Lowenthal Sicilian 
with colors reversed.); 

The book, "The Encyclopedia of Chess Openings," (E.C.O.)  gives the line: 
5.d3
e5; 6.Nf3 Bc5; 7.a3 N4c6; 8.Bg5!?(8.Be2!?)   8...f6; 9.Be3! Bb6!
10.Rc1
0-0; ("=") 

(See the diagram directly below.)

  {Analysis Diagram.}  The position from the E.C.O. line. The position is pretty much balanced.

 

Rosetto - Schweber; Championship of Argentina, 1963. 
[ECO "A" {1st Edition}; pg. # 97, line/row # 5, and note # 32.] } 

5...Be6!?
;  (Maybe - '!')   A very aggressive move, but it saddles Black with 
doubled and isolated e-Pawns. 

Chernev writes: 
"Willing to saddle himself with an ugly doubled Pawn in return for a grip on the 
weakened white squares." 

Chernev [and ECO!] gives this move an exclam, but I am unconvinced that it 
deserves this award. 

6.Bxe6 fxe6
7. Nge2,  What else is White to do? 
"Unfortunately he still cannot play 7. d4." - Chernev

[ 7.d4? Qxd4!; See the note after White's 5th move. ]. 

7...Nd3+
8. Kf1 Nc69. Qb3!?, ("+/=")  Interesting. 
 
This looks risky to me. (But it is the first choice of many computers.) 

[9.g3!? ]. 

9...Qd7!
;  Chernev does not award this an exclam, but I think it deserves one. 
Black could have played ...a6; or ...b6; or ...Rb8.  9...Qd7!;  is clearly the best, 
as Black gambits a Pawn to open lines. . To me - it took a lot of courage to 
do this, especially with the doubled pawns on e6. 

10.Qxb7
,  (!?)  This is sharp, but there is also a certain amount of risk 
that is definitely associated with this move. 

[10.g3!? ].  

10...Rb8
11.Qa6 g6;  Who stands better here?  
E.C.O. gives the evaluation that, "Black is much better." ("/+") 
[ECO "A" {1st Edition}; pg. # 97, line/row # 5, and note # 31.] 

One should note that the computers still give the evaluation of, ("+/="); 
or that, "White is slightly better." 

I don't buy ECO's evaluation!! (Maybe yet another case in theory of the result 
influencing the overall evaluation of the game, and the positions in the game?) 

I think the computer is closer to being right. Maybe a better evaluation would 
be "unclear," or "a slight initiative for Black?" 

12. h4!?  With the idea of attacking Black with h4-h5, and also the defensive 
idea of Rh3. But it may not be the most accurate. 

[White should probably play: 12.b3!, with the idea of: Ba3 and Nc1 - with equality. 
Or White could try: 12.g3!?, with the idea of (maybe) Nf4!? ] .

12...Rb6!
;  Black has definite compensation here. (And the initiative, also.)

13. Qa4 Bg714.Rh3!?,  This looks good, but could be risky.
(It might be better to play h5 here.) 

White may already be intending a combination which is flawed. 

[14.h5!? ].

14...0-0
;  Very good, Black's edge (initiative) is now growing with every move. 

Chernev writes: 
"Safeguarding his King, developing his Rook and threatening 15...RxP/f7+; 
- all in one breath."

15.Nd1 Rb4
;  Black has a nagging initiative. 

White to move. What move would you play?

16. Rxd3?
, (Maybe - '??')  This may be the decisive error.
(The computers immediately change from an evaluation of a few hundredths 
of a point better for White, to a decisive advantage for Black!) 

[ 16.Qa3!, ("=") 16...Nce5!; Black still has a very powerful initiative and an attack. ] 

16...Qxd3; 
Black is now winning. ("-/+");

17. Qxc6 Rxe4
18. Ne3,  White appears to have plugged all the holes 
 in his leaky dike. (But it is only a facade.) 

[ Chernev comments: " If 18.Ndc3?? Bxc3; ("-/+") and the Bishop is untouchable." ].

18...Rxe3!
, "and Black wins," according to Chernev.  0-1

  A pretty and entertaining little game.
  But it is hardly [I.M.O.H.O.] worthy of the 'Ten Best.' 

[ 18...Rxe3; 19.dxe3;   (19.a4 Qxe2+; 20.Kg1 Qxf2+; 21.Kh2 Be5+; 22.Kh1 Re1#.
 Or 19.Qb5 Rxf2+!; 20.Kxf2 Rxe2+!; 21.Kf1 Qxb5; and Black will mate White 
 in like 9 moves at most.) 
  19...Qd1#; ]

  0 - 1

 (I first annotated this game first in the 1970's for a possible contribution for an English book.
My contribution was either never used, or at least never acknowledged. But I now present the game,
thoroughly annotated for your enjoyment. The opening is especially important to theory.)


This game is the full length version of the game as it exists in my database.
 (I have not shortened it for publication.) 
 If you would like a copy of that game to study, please contact me. 


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  Copyright A.J. Goldsby I.  © A.J. Goldsby, 1983-2005. 

    Copyright (©) A.J. Goldsby, 2006.  All rights reserved. 

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