MacDonnell - LaBourdonnais 









 GM  Alexander MacDonnell  (2650)
  GM  Louis Charles de LaBourdonnais  (2675) 
 [B32] 
 MatchENG. vs. FRA.  (Mini-Match #4) 
 London, England.  (Game # 16),   1834  

[A.J. Goldsby I]

***

 (Technically, these players are not {officially} GM's. I did that as a sort of honorary tribute. 
These  WERE  the  TWO VERY BEST PLAYERS  ...  OF THAT TIME!! {In the world.} 
 The ratings are simply estimates.  Chess-Metrics  does not even give a rating for 
 MacDonnell  until 1862. {2522, # 8 in the world.} La Bourdonnais is not even listed!!


  Click  HERE  to see an explanation of the symbols I use. 


One of the first great chess games. Its a visionary game by LaBourdonnais, who uses ideas that were 
clearly far, far ahead of his time. It is also one of the ultimate games for showing off the strong center 
and the power of mobile, passed-pawns. 

This game alone serves as a lasting testament to LaBourdonnais's skill. 
 (His "Immortal Game." ??) 

Fox and James,  (in their book,  "The Complete Chess Addict");  label this as the 62nd match 
game. (The Mammoth book says this is the:  Fourth Match, the 16th game - of this epic series.) 

This game has been annotated by practically everyone of any note. 
(Who ever played the game of chess.) 

The entire list is too long, but a partial list is most impressive: Mason, Staunton, Morphy, 
W. Steinitz, Lasker, Botvinnik & Flohr, Horowitz, Chernev, Soltis, Huebner, etc. And many 
have not annotated this game correctly or objectively. Hopefully my voice in this group will at least 
be coldly objective. All my work has been meticulously checked by the computer. I have also taken 
into account the fact of the time when this game was played - an era before chess clocks, before 
opening books, before databases and before computers. (I think many are overly harsh when 
commenting on these older games. I have also taught this game to students many times, especially 
over the Internet. Hopefully this experience has given me more insight into this game than the 
average player.)

My analysis is my own, but my primary source of reference for this game was the excellent book: 
(The Mammoth Book of)  "The World's Greatest Chess Games,"  
by GM John NunnGM John Emms,  and also  FM Graham Burgess.  
(Copyright 1998.)


1.e4 c52.Nf3 Nc63.d4 cxd44.Nxd4 e5!?;  {Diagram?} 
Black strongly attacks the center. 

This move was condemned by dozens of writers. (Mason, for example.) 

But Black anticipates a modern form of the Sicilian very much in vogue in the former  U.S.S.R.  
during the period, 1980-1995. (Kalishnikov Sicilian.)  {It is still being played today.} 

     [ More usual is: 4...e6!?; "~" ]

5.Nxc6?!,  (Maybe - '?')  {Diagram?} 
White exchanges, probably thinking he is avoiding losing time by moving the Knight yet again. 
But this move is wrong for many reasons - the most important of which is that Black's center has been 
greatly strengthened. (White no longer has the d5-square as an outpost, as he normally would.)

  '?!' - GM J. Nunn, GM J. Emms, and FM Graham Burgess.  

   '?' - GM Robert Huebner.  (La Palimede) 

 

     [  Better was the continuation: 5.Nb5 d6;  {Diagram?} 
        The most commonly seen continuation for Black at this point. 

***

          (The continuation: 5...a6!?; 6.Nd6+ Bxd6; 7.Qxd6 Qf6!; "~" {Diagram?} 
            is a line known as ....... "The Lowenthal Sicilian."  (ECO Code = B32.) 

            It is very complicated and even somewhat bizarre. But both of the very popular writers, 
            GM Andy Soltis  and  IM Jeremy Silman;  have written books recommending this 
            line as very good for Black.).  

***

        An now the move/continuation: 6.c4!?,  {Diagram?} has been used hundreds of times at the 
        master level.  (See A. Karpov - G. Kasparov;  their second World Championship Match; 
        Game # 16, Moscow/RUS/1985;  for a similar example.) 

         (Also playable is: 6.N1c3!?, "+/="

        Now a 'book' line is: 6...Be77.N1c3 a68.Na3 Be69.Be2, {Diagram?} 
          One of my older books stopped here, and said White is a little better in this position. 

         (White could also play the move: 9.Be3!?, {Diagram?} with fairly good play.) 

        9...Bg5!?; {Diagram?} Black rids himself of his dark- squared Bishop, 
        as possibly a bad piece in the ending. 

         (Also playable was: 9...Nf6!?; {Diagram?} with a fair position for Black.) 

        10.Nc2 Bxc111.Rxc1 Nf612.0-0 0-0; {Diagram?} This far, both sides have developed 
        normally. Now White should simply play the move, 13.b3, "+/=" {Diag?} with a small advantage.

        This was originally some analysis I had done more than ten years ago. (Circa, 1987.) {A.J.G.} 
        But this actually occurred in the encounter:  B. Krieman - P. Moulin;  
        Manhattan C.C. International,  New York/N.Y./USA/1995. 
        (Source  ChessBase's  on-line  games database.)  

        White won a nice game. ]

 

5...bxc6;  {Diagram?} 
The correct move, recapturing towards the center. 

     [  Inferior is: 5...dxc6?!6.Qxd8+ Kxd87.Bc4 {Diagram?} 
        (White has the initiative.);  when White's development will be easier 
        and freer than Black. ].  

6.Bc4!?, ('!') {Diagram?} 
White develops a piece, controls the central square d5, and tries to prevent Black from playing 
the freeing advance, ...d5.  (He also avoids the pin ... 6.Nc3!?, Bb4; etc.) 

     [  Perhaps a playable alternative was the move: 6.c4!?, {Diagram?} setting up a pawn 
        structure similar to the "Maroczy Bind." ]

All of Black's moves in this opening are extremely accurate - even by modern standards - and 
could (possibly) all be given an exclam.  
6...Nf6;  {Diagram?} 
Black naturally develops. 

***

   [ This move does all 4 of the basic opening principles:  
      # 1.)  Controls the center; 
      # 2.)  Develops a piece; 
      # 3.)  Prepares castling; 
      # 4.)  Attacks/defends the basic material balance. (square control) ].  

   The trick to playing a good opening is to find the move which does as many of each of the above 
    principles ...   EVERY  TIME  YOU  MOVE!!! 

***

     [  Less ambitious was: 6...d6!?7.0-0, "=" {Diagram} 
         with an approximately equal position here. ].  

 

7.Bg5!?,  {Diagram?} 
"Pin and win," said  Reinfeld.  (But this could be premature.)

This move is probably not the best. After ...Be7; Black will now threaten ...Nxe4; 
(winning at least a pawn) at some point. Beware of pins that are not well thought-out! 

Nunn, Emms and Burgess make no comment at this juncture. 

     [  White should probably play:  > 7.Nc3 Bb48.Qd3 d5!9.exd5 cxd510.Bb5+ Bd7
         11.Bxd7+
Qxd712.0-0 0-0; "~" {Diagram?} but Black has no worries here. 
          (Maybe the second player is already a tiny bit better here?).  

         Maybe: 7.Qe2!?, "="  {Diagram?} was playable here?  ].  

7...Be7;  {Diagram?}  
A simple developing move that prepares King-side castling.  
(It also is useful because it breaks the pin on the Knight.) 

     [  Playable was: 7...Rb8!?; "~"  ].  

8.Qe2!?, (hmmm)  {Diagram?} 
White still wishes to avoid the pin, yet this move is not well thought out. Once Black plays ...d5; 
White will retreat the Bishop. Then the White Queen will be exposed on the a6-f1 diagonal. 

This move was roundly condemned by Nunn, Emms & Burgess,  yet I think White's difficulties 
mostly stem from his inaccurate fifth move. 

   '?!' - Nunn, Emms, and Burgess. 
  (W. Steinitz also criticized this move.) 

     [ Definitely the best line for White was:  8.Bxf6! Bxf69.Nc3, "~" {Diagram?} 
        when the damage has been minimized. ]

8...d5!;  {Diagram.} 
Black immediately breaks in the center ... and gains a tempo (on the B on c4) as well. 

     [ Black could also play:  8...0-0; {Diagram?} but this could transpose back to the game. ].  

9.Bxf6!?,  {Diagram?} 
White dumps his Bishop on g5, so as not to waste any further time here. 

But I am not sure if this was the most accurate line for White. 

     [  Maybe better was: 9.exd5 cxd510.Bb5+ Bd711.Nc3 d4; "~" {Diagram?} 
        the current position is unclear, (Maybe a tiny bit better for Black). But Nunn, Emms, 
        and Burgess analyze this line to a win for Black. I am not sure if I agree with all of the moves, 
        but interested parties can consult their book for all of that analysis. (It runs several pages!!)  ].  

For the next few moves, both sides play natural moves and continue to develop.  
9...Bxf610.Bb3 0-011.0-0 a5!;  {Diagram.} 
The second party here grabs some more space. 

Already Black threatens ...a4; winning White's Bishop on b3, and also ...Ba6;  
winning the exchange for the 2nd player. 

These threats force further positional concessions from White. 

I tell all my students that any time Black is threatening to win this early in the game, 
it is a sure sign something has gone clearly wrong for White!! 

     [ A nice try is: 11...Qa5!?; "~"  ].  

12.exd5!?
,  {Diagram?} 
This basically hands Black the center on a silver platter. 

Nunn, Emms, and Burgess do NOT comment here ... but it is possible this move could be 
inaccurate. ('?!') 

     [ Also unattractive for White was: 12.Rd1 Ba6; 13.Qh5 g6; "=/+" {Diagram?} 
        with an advantage for Black. 
        (But maybe it was better than the continuation played in the actual game?) ].  

12...cxd513.Rd1 d4;  "=/+"  ('!')  {Diagram?}
Black is already a just little bit better here, in this position. 
(More space and better mobility.) 

     [  Interesting was: 13...Ba6!?; "~" {Diagram?} which is unclear. 
         (Or maybe slightly better for Black?)  ]

White to move here. What move should be played in this position? 
14.c4?!;  {Diagram?} 
White is striving desperately for counterplay in this position. 

But this move is incorrect. It was time to go into a "damage control" mode and play c3, 
and perhaps follow this with Nd2. (The Nimzovichian concept of "BLOCKADE.") 

I think  GM R. Fine  was the first to point out that this move was not the best. 

  '?!' - Nunn, Emms, and Burgess. 

     [ Better was: >= 14.c3 a4; 15.Bc2 g6; "~"  {Diagram?} 
        when Black is just a little better due to his greater control of space. ].  

14...Qb615.Bc2 Bb7;  {Diagram?} 
Black develops his Bishop (a fianchetto) on a good diagonal. 

     [  Of course not: 15...Qxb2??; 16.Bxh7+, "+/-" {Diagram?} 
         which wins Black's Queen. ].  

16.Nd2 Rae8!!; (Truly an incredible move!)  {Diagram?} 
Black prepares a big pawn push in the center, (...g6; ...Bg7; ...f5; ...e4); 
and to do this, his Rooks are best situated on e8 and f8!!! 

The average MASTER that I have shown this position to invariably plays ...Rfe8. 
(The very strong computer program, Nimzo 8.0, does not find this move either! 
At least after just a couple of minutes of analysis time.) 

This shows that this move by the great LaBourdonnais is exceptionally deep and insightful. 
It is also a tribute to his predecessor  Philidor  who said: "Pawns are the SOUL of chess!" 
(The pawns determine the open lines and where your play is at. This is what Philidor meant.) 

       By playing the inaccurate: 16...Qxb2?; 17.Qd3!, {Diagram?} This looks best. 
           (17.Bxh7+ Kxh7; 18.Rab1 Qxa2; 19.Rxb7 Qc2; 20.Qf3, "~").   17...e4;   
          18.Nxe4 Bxe4; 19.Qxe4 g6; "="  {Diagram?} Black has lost all of his advantage.  

          By playing the move: 16...Rfe8!?; "=/+" {Diagram?} Black only has a small advantage. ].  

17.Ne4!?,  {Diagram?} 
White both attacks the Bishop on f6, and also tries to blockade the Black e-pawn. 

     [ 17.Rab1 ].  

17...Bd8!;  {Diagram?} 
This retreat looks very passive, especially to many of my beginner students. 
But Black will need his dark-squared Bishop later! 

Black now threatens simply ...f5; blowing White off the board. 

     [  17...Bxe418.Qxe4 g6; "~" {Diagram?} 
         The position is unclear.  ].  

18.c5,  {Diagram?}  
This is virtually forced. 

     [  If  18.Re1!? f5; "/+" {Diagram?} and Black is clearly better. ].  

Black's next move sets up a powerful battery against the White King. 
18...Qc6;  {Diagram?} 
Black has to move the Queen! 
(And now if White moves his Knight, Black mates at g2.).  

19.f3,  {Diagram?}  
This is virtually (positionally) forced and also accomplishes a couple of good things. 
Black's mating threats against the g2-square are at least temporarily blocked. 
And White impedes the advance of Black's pawns. (At least for the moment.) 

     [ 19.Qc4!? ].  

19...Be7;  {Diagram?}  
Black had to stop Nd6. 

20.Rac1 f5!!;  {Diagram?} 
"Black immediately begins the decisive advance. Note that he spends no time on prophylaxis 
 against White's queen- side play, confident in the fact that his pawn storm will sweep 
 everything from its path."  - Nunn, Emms, and Burgess

A case of a complete in-congruency: after praising this move to the skies, Nunn, Emms, and 
Burgess do  NOT  award this move a single exclam! As Black is willing to sacrifice a great deal 
of material in these lines, I do not think the double-exclam is out of line at all. Additionally, Black 
is demonstrating an idea, (a sacrifice for a pawn roller); that is  brand-new for that period.  

21.Qc4+ Kh8!;  {Diagram?} 
Black's King is safest in the corner here. 
This move is also preparing an exchange sacrifice.  

  '!' - Nunn, Emms, and Burgess.  

     [  If 21...Qd5!?22.Bb3!?; "~"  {Diagram?} and the position is murky.].  

22.Ba4 Qh623.Bxe8!?,  {Diagram?} (Maybe - '?!')  
White grabs the material, maybe thinking he is now winning. 
(One can hardly blame him!) 

But this move is probably premature. 

  '?!' - Nunn, Emms, & Burgess.  

     [  Nunn, Emms, and Burgess  analyze the following line, (Which is probably just a little 
        better than the game.): >=  23.Nd6 Bxd624.Bxe8 Bc725.c6 e426.g3[] Qe3+;  
        27.Kf1 Qxf3+; ("=/+") {Diagram?}  Black is clearly just a little better here. 
        (Their analysis is very complex and very deep. And it ends in mate for Black!)  ].  

23...fxe424.c6 exf3!(Maybe - '!!')  {Diagram?} 
The basic idea here is that Black rips up the Pawn shield in front of the White King. 

  '!' - Nunn, Emms, & Burgess.   

But it takes courage (and foresight) to play this move when you are down in material, ... 
and with another piece hanging as well! (Maybe a double-exclam move?)  

25.Rc2[]; ('!') (box)  {Diagram?}  
This appears to be forced. 

(It also shows that MacDonnell was an excellent defender!) 

     [  White loses quickly after taking the Bishop on b7:  25.cxb7? Qe3+26.Kh1 fxg2+
         27.Kxg2
Rf2+28.Kg1 Rf5+!29.Kh1 Qf3+30.Kg1 Rg5#.  {Diagram?} 
         Very nice ... and very efficient! 

        Also bad for White is: 25.gxf3? Qe3+26.Kg2 Qxf3+27.Kg1 Rf5!; {Diagram?} 
         and Black has a mating attack. ].  

25...Qe3+26.Kh1!?,  {Diagram?}  
White tries to hide the King in the corner here. 

But this could be a slightly inferior defense here. 

But  GM John NunnGM J. Emms,  &  FM Graham Burgess  ... 
make no comment here at this point! 

     [ Maybe better than the game was: >=  26.Rf2! Ba8!; "=/+" {Diagram?} 
        when Black has a small edge.  (Or perhaps 26...Bc8!?].  

26...Bc8!?; ('!')  {Diagram?} 
This is good here, (and probably winning); but  ...  
Black could have also played the move,  26...Ba8!?;  in this position. 

      [  A playable move was: >=  26...Ba8!?; "/+" {Diagram?} which also favors Black. ].

27.Bd7,  {Box? Diagram?} 
This is now the only real move for White in this position. 

     [  The continuation: 27.Bh5?! d3!28.Qxd3 Qxd329.Rxd3 f2; "-/+" {Diagram?} 
         wins for Black here. 

        Also bad is:  27.Bf7? Bf5!; "-/+"  {Diagram?} and Black should win. 
        (This is a drastic improvement over the analysis given by Nunn, Emms, and Burgess.)  ].  

27...f2!;  {Diagram?} 
Black now has a definite threat here, in this position. 

     [  Black could play: 27...d3!?; "/+" (Maybe "-/+") {Diagram?} 
         which is also good for him. ].  

28.Rf1[];  {Diagram?} 
This is definitely forced here. 

     [  Simply terrible is: 28.Bxc8?? Qe1+29.Qf1 Qxd130.Ba6, {Diagram?} 
         Uh-oh, ... bad news. This is forced for White.   (30.Qxd1?? f1Q+; 31.Qxf1 Rxf1#
         30...Qxc2; "-/+" {Diagram?} and Black is winning easily. 

        A bad line for White is: 28.Qf1? Ba6!; "-/+"  {Diagram?} 
         and Black should win.  (- Nunn, Emms, & Burgess.)  ].  

28...d3; ('!')  {Diagram?} 
Now Black is winning here, no matter what White plays. 

29.Rc3 Bxd7;  {Diagram?} 
Black decides to rid himself of the pesky Bishop on d7 ... he has probably 
also has seen a win that White has no defense to. 

     [  Also playable - and good for Black - was the move: 29...Qe2!?; "/+" {Diagram?}
         when Black is clearly better. ].  

30.cxd7,  {Diagram?} 
This seems to be forced as well. 

     [  Much worse would be: 30.Rxd3? Be6!31.Qc2 Qb6; "-/+" {Diagram?}
         when Black is winning. ].  

30...e431.Qc8{Diagram?} 
White now threatens Qxf8, and d8(Q); winning.

     [  Several of my students have suggested the move:  31.a3!?  (To stop any ...Bb4)
         but Black wins with ...Qe1, just as he does in the actual game. ]  

31...Bd8; ('!')  {Diagram?} 
This is virtually forced.

     [ Terrible is: 31...Rxc8+??32.Rxc8+!, ("+/-") {Diagram?} and White mates.  

        Also bad is: 31...h6??32.Qxf8+ Bxf833.d8(Q),  ("+/-")  {Diagram?} 
         and White is winning.  ].  

32.Qc4,  {Diagram?} 
White continues to thrash about. 

(It is always amusing to watch. Usually a good player knows he is lost well before he resigns. 
I am curious to know ... when did MacDonnell know that this game was lost for him?) 

     [  Maybe 32.b3!?; {Diagram?} but Black would still win. 

        About the same is: 32.Qc6 Qe233.Rcc1 Qxb234.Qc5 Qf6; "/+"  (Maybe "-/+") 
        {Diagram?} and Black's three (far advanced) pawns should carry the day ... 
        for the 2nd player. ].  

32...Qe1!(Maybe - '!!')  {Diagram?} 
Black buries his most powerful piece on White's first row. (Then immolates it with pawns.) 

But the move is not in vain, like a Phoenix from the ashes - the Queen will rise again! 

     [  Maybe Black could also try:  32...Qe2!?; "/+"  ]

The next few moves are all forced. 
33.Rc1 d234.Qc5 Rg8!;  {Diagram?}  
This is the safest square for Black's Rook in this position. 

Basically (now) Black has put all his faith in his Queen and his passed pawns. 
(His Rook and Bishop have just about taken the day off!) 

     [ A huge mistake would be: 34...dxc1Q??35.Qxf8#,  missing a simple mate. ].  

35.Rd1,  {Diagram?} 
This is close to being forced. 

     [  Black also wins after:  35.Rcxe1!? fxe1Q36.Qg1 Bh437.g3 Qe238.gxh4 e3
         39.h3
Qd3; "-/+" {Diagram?} White cannot stop the advanced of the connected, 
         passed-pawns. ].  

35...e336.Qc3,  {Diagram?} 
White seems to have defended relatively well. 
(Or ... as well as could be reasonably expected, especially given the situation.) 

     [ About the same was: = 36.h3!? e2; "-/+" {Diagram?} and Black will win. 
        (With no real problems.)  ]

"Now for a truly magical finish ... " - Nunn, Emms, and Burgess
36...Qxd1!!37.Rxd1 e2!;  {Diagram.} 
White Resigns. (The box says its mate shortly.) 

Black's lowly pawns have brought White's entire army to its knees! 

A glorious game, one proving the power of a  'pawn roller'  in rare and majestic style. 
  ---->  PAWN POWER!!! 

Truly  ...  A ONE IN A MILLION,  ULTRA - BRILLIANT FINISH ... to a chess game!! 

  I call this game,  "The LaBourdonnais ...  {Super}  IMMORTAL GAME!!!"  
   --->  I also refer to this game as:  "The ULTIMATE Pawn-Roller."   

***

  The end of this game is so unusual - it deserves one more look!  (macdon-labour1.gif, 13 KB)
  The final position is so pretty, it deserves a picture. {A diagram.}  

***

By way of a Bibliography: I have seen this game in print, many, many, many times over the years ... 
far too often to try and remember or list all of them here. Just let me say is a very well-known game, 
and has annotated by players and writers since BEFORE the days of Paul Morphy!  

The best annotations on this game, - I believe - are in the book:  
 "The World's Greatest Chess Games.
 (By GM John NunnGM John EmmsFM Graham Burgess. Copyright, 1998.) 
  This is a  FANTASTIC book.  If you love the game of chess, and would like to explore this 
   game to a higher level, you must get this book.

Copyright (c) A.J. Goldsby I. Copyright (c) A.J.G; 2002. 

 0 - 1


 Click  HERE  to see a modern GM game ... that also features a fabulous Black pawn-roller. 

***

A former student asked me if I knew of any games that parallel this one. 
In August of 2003, I came across this game: 

The following contest also features an incredible pawn roller ... very reminiscent of this game:
1.d4, Nf6;  2.Nf3, c5!?;  3.d5, g6;  4.Nc3!?, Bg7;  5.e4, d6;  6.Be2, 0-0;  7.0-0, Na6;  8.Bf4, Nc7;  
9.a4, b6;  10.Re1, a6;  11.h3,  White obviously plans e4-e5; Black seeks to implement ...b7-b5. 
11...Nd7!?; 12.Bc4!?, White wishes to stop Black from achieving his Q-side advance ... the move 
Qd2 has also been played in this position.  12...Rb8;  13.Qd3, f6!?;  (Black wishes to prevent White 
from playing e4-e5. This move is dubious, according to G. Nesis.)  14.Rab1, Ne5!?;  15.Nxe5!, fxe5; 
16.Be3,  Black has managed to open the f-file, but has a bad Bishop. The play is obviously on the Q-side
in this position. 16...Bd7!?;  (Maybe - ?!') Black gives up a pawn, but thinks he is laying a deep trap. The 
move >/= 16...Qd7 was an improvement, but White is better in any case. 17.Bxa6!!, Nxa6;  18.Qxa6, 
18...b5!;  The point - White's Queen is soon trapped.  19.Nxb5, Bxb5;  20.axb5, Ra8;  21.Qb7!?, Rb8; 
22.Qa6, Ra8;  23.Qc6, Rc8;  Black appears to have a draw by simply continuing to chase the White Q 
around the board, i.e. Qa6, Ra8; Qc6, Rc8; Qa6, Ra8; and the game is drawn by a three-time repetition 
of the position. But now White throws out a curve ball to Black.  24.b4!!, Rxc6;  Black has no choice but 
to accept - he is down too much material to allow the Queen to escape!  25.dxc6!,  My natural instinct was 
to capture the other way.  25...e6;  Not </= 25...cxb4?!; 26.b6!, and White is better.  26.Red1!, Qb8;  
27.bxc5, d5[];  28.exd5, exd5;  29.Rxd5, Qe8!?;  Now simply 30.c4 should win eventually, but White 
finds something MUCH better!  30.c7!!, Qf7;  31.b6!, Qxd5;  32.b7,  Black RESIGNS,  1-0. 
After the nearly forced ...Qxb7; Rxb7, Rc8; Rb8, White will win easily. 

  GM Alexander Khalifman - GM Ermenkov;     
  International (Masters) Tournament,  Elenite, 1994.   
[See the book of Khalifman's games by Gennady Nesis. Game # 44, page # 76.] 


  Game first posted on my web-site: Saturday / August 10th, 2002. 
(Last updated on: Saturday - September 13th, 2003.)

***

I have quite a history with this game. I remember a gentleman at the Pensacola Chess Club
virtually forcing me to analyze games with him every week back in the 1960's. (In those days,
I would much rather play - than look at a pretty game.) But today I know I owe this person a
tremendous debt - he instilled in me a deep appreciation for the history of the game. He also
helped me understand very early there were many great games out there and that by subjecting
these games to a deep analysis, I would definitely be able to improve.

I have several different versions of this game on my hard drive. My deep analysis (version)
contains too many variations to reproduce here. (But this version should be more than 
enough to convince you what a truly wonderful and exceptional game this is.)  

***

This is  NOT  the original document I developed in ChessBase. That document was much too
difficult  (Too Lengthy!!)  to reproduce here. I actually developed this version specifically for my
web page. If you would like a copy of this game, (the actual ChessBase file);  to study on your
own computer, please contact me


Click  HERE  to return to my Yahoo/GeoCities chess web site. 
(Home Page.)

Click  HERE  to go to, or to return to my Yahoo/GeoCities chess web site. 
("Best Games"  page.)

  Click  HERE  to go to my  (Angel-Fire)  "Downloads" Home Page.  

Click  HERE  to go to (or return) to my Downloads  "Annotated Games"  page.

Click  HERE  to go to (or return to)  my  (GeoCities)  "Best Short Games"  page.

  (Or click the "back" button on your browser.)  


   Copyright A.J. Goldsby I.  A.J. Goldsby, 1983-2005. 

    Copyright () A.J. Goldsby, 2006.  All rights reserved. 

  "A Counter" ... for my web page.  (counter.gif, 02 KB)