Karpov - Kasparov II,  #16  









GM Anatoly Karpov  (2720) -  GM Garry Kasparov (2670) 
[B44]
World Championship Match II 
Moscow, (RUS); (Game # 16), 1985

[A.J. Goldsby I]

A great game, one of the best of the whole of the Karpov - Kasparov WCM encounters. 
(And maybe one of the greatest and most energetically played Black wins ... EVER!!! ... at this particular level of play!)

 GM Garry Kasparov once referred to this game as his ... "Supreme creative achievement."  

The book,  "The World's Greatest Chess Games,"  by GM John Nunn, GM John Emms, & FM Graham Burgess - pick exactly 100 of the best games of all times. 
(Although there are partial analysis and references to many more games in the notes.) 

This is only ONE of TWO (!!!)  games the authors of that book give an absolute PERFECT  score to! 

My annotations here are based mainly on GM Andrew Soltis's excellent book: "The 100 Best." (The 100 Best Games of The 20th Century, Ranked. 2000) 


We start off with a King Pawn, Garry - being in a fighting mood - chooses a Sicilian. 

1.e4 c52.Nf3 e6;  
This is an older way of playing the Sicilian, I believe L. Paulsen was the first to use it consistently. 

     The modern move is: 2...d6;  {Diagram?} This could lead to The Dragon, The Najdorf
        The Richter-Rauzer Attack, The Sozin Variation  ...  and much more! ].  

3.d4 cxd44.Nxd4 Nc6;   
And this is now a Taimanov Sicilian ... from this position.

5.Nb5!?,   
White attacks the d6-square. (This is probably the sharpest move here.) 

     [ By playing the continuation: 5.Be3 Nf6; 6.Nc3 d6; 7.Bc4, {Diagram?} 
       we have transposed to the main lines of the Sozin Variations. 

       White could play an older line with: 5.Nc3 Qc7; 6.Be2, {Diagram?} 
        with a playable game. (Or 6.g3!?) ].  

5...d66.c4,  
White sets up a formation known as,  "The Maroczy Bind." 
(Named after G. Maroczy, one of history's better - and definitely less well-known - players.) 

     [ With the moves: 6.N1c3!? Nf6!?;  ( Maybe 6...a6.)  7.Bf4 e58.Bg5 a69.Na3 b5
        10.Nd5
Be711.Bxf6 Bxf6; "~" {Diagram?} the game transposes to a  Sveshnikov Sicilian
        (See any good reference book.) (Wild are the complications arising from the line: 11...gxf6!?) ].  

6...Nf67.N1c3 a6; {Box?}  
Since this Knight must be 'booted' eventually, it is probably best done sooner than later. 

8.Na3,  
The most commonly played continuation. White wishes to avoid exchanges and use his 
superior space to, "crush Black like a bug." 

This idea of space exploitation is one of the most common concepts of the whole 
of the 'Maroczy Bind'  systems. 

"This position had been reached hundreds of times in Master-level games before, with the common - 
  place continuation of: 8...Be7;  9.Be2, 0-0;  10.0-0."  - GM Andrew Soltis

     [ 8.Nd4!? Qb6!?; "~" ].  

8...d5!?(Maybe - '!')  {Diagram?} 
Several authors gave this move a DOUBLE-EXCLAM ... mainly for Black's bravery and his 
ferocity - and his willingness to play this idea at the very highest level. 

Personally I feel it is a gambit ... and since they are not playing this much at the GM level today, 
- the move must not be ... all that great. 

'?!!' - GM A. Soltis.   '?!' - Nunn, Emms, & Burgess

     [  The standard continuation was:  8...Be7; 9.Be2 0-0; 10.0-0, {Diagram?} & White has 
        perhaps a very tiny edge, based mostly on a slightly greater control of terrain. 
         (Possibly 10.Be3!?, "~")   MCO continues this line with: 10...b6; 11.Be3 Bb7
        12.Qb3!?
, {Diagram?} This is sharp, but I am not sure if this is the best square for the 
        Queen in this position. {A.J.G.}  (Maybe White could play the move: 12.f4!?, {Diagram?} 
          before deciding on a square for the most powerful piece in this position?)   12...Nd7; ('!') 
        13.Rfd1
Nc5; The end of the column. 14.Qc2 Qc715.Rac1 Rac816.Nab1 Nb4;  
        17.Qd2 Qb818.f3 Rfd8; "=" {Diagram?} The position is fairly even. 
        GM L. Yudasin - GM J. Lautier;  Pamplona/ESP/1992.  
        [ See MCO-14; page # 307, column # 16, and also note # (p.). ]  ].  

 

9.cxd5 exd510.exd5 Nb4;  
Black plays for piece activity ... and possibly to regain the d-pawn. 

      [  The continuation: 10...Bxa3!?; 11.bxa3 Qe7+!?; "~"  {Diagram?}  
          leads to complications that will probably wind up favoring White. ].  

11.Be2!, (TN)   
White actually betters his own play. Karpov (or his team) comes up with an improvement 
on the way this opening was played in an earlier game of this epic chess match. 

"Karpov improves ..." - GM Andy Soltis.   

  '!' - GM Andy Soltis.  

     [  This opening had already been played earlier in the match. That game had taken the 
        following course: 11.Bc4 Bg4!12.Be2 Bxe213.Qxe2+ Qe714.Be3 Nbxd5
        15.Nc2
Nxe316.Nxe3 Qe6!17.0-0 Bc518.Rfe1 0-019.Qf3 Rfe8!; "=" {Diag?}
        and Black scored a relatively quick and easy draw. 
        GM A. Karpov - GM G. Kasparov;  World Championship Match, (II) 
        Game Twelve, (# 12)/Moscow/USSR/1985. ].  

11...Bc5; ('!')  
An energetic developing move. 
(With this move, Black declares his intention to play a gambit.)

The book: "The World's Greatest Games,"  by Nunn, Emms, and Burgess - condemns this 
move, calling it brave; but also stating it has a tactical flaw.  ('?!' - Nunn, Emms, and Burgess.) 

I think that since this move was part of Black's plan from the beginning - and that Black had played 
this opening before, without bad results - that one cannot condemn this move individually, without 
damning Black's strategy as a whole. {A.J.G.} 

     [ Perhaps a playable alternative is: 11...Nbxd5!?12.0-0, "~"  {Diagram?}
        with an unclear position. {A.J.G.} ].  

12.0-0!?, (hmmm)  (Maybe not the best move?) 
A perfectly natural move, yet GM A. Soltis gives this move ... A WHOLE QUESTION MARK. (!!) 
The computers are still showing White to have around 35/100 of a point advantage. So it is (very) 
hard to buy into Soltis's severe criticisms in this position. 

This is unusual, as normally Soltis is usually one of the most objective people around. 

Soltis goes on to note:  "It was later pointed out that 12. Be3!, 12...Bxe3; 13. Qa4+!  is strong 
for White. (13...Nd7; 14.Qxb4)"  He goes on to say:  "Curiously, Karpov said his trainer Igor 
Zaitzev discovered the move 12.Be3, before this game ... but it was not used."  - GM Andrew Soltis.

It is obvious to me that Karpov wanted to avoid complications, (one of his weaknesses is a fairly 
strong distaste for complicated positions - he may simply dislike all the calculating that such a position 
normally requires);  and felt fully confident that the move 12.0-0, would yield the desired result. 

     [ Probably much better (than the actual game) was: >= 12.Be3! Bxe3; 13.Qa4+ b5; {Diagram?} 
        Black strives for counterplay.  (13...Nd7?!; 14.fxe3!, "+/").  14.Qxb4 Bb6; 15.0-0-0, "+/=" 
        (Maybe - "+/") {Diagram?} with a healthy advantage for White, in this position. ]

12...0-0!;  
Black continues in the spirit of the gambit he has chosen to offer. He might as well, to try to 
regain the pawn here leads to a definite advantage for the first player. 

     [ Not as good is: 12...Nbxd5!?; 13.Bf3 Nxc3; 14.Qxd8+ Kxd8; 15.bxc3, "+/=" {Diag?}
        with a definite advantage for White, here - in this position. ].  

13.Bf3!?,  
This supports the d5-pawn, but also weakens the d3-square. 

     [ 13.Bg5!?, "+/=" ]

13...Bf5;  
Black continues with the idea of playing aggressive and energetic moves. 

  '!' - FM Graham Burgess.   '!' - Nunn, Emms, & Burgess. 

14.Bg5!?,  
White now "pins" ... but I am not at all sure that this move is any good now. Surely the simple 
and logical Be3 was worth a try? 

     [  Maybe better was: 14.Be3!?, ('!') {Diagram?} This seems like White's best bet. 
        14...Bd6!?; {Diagram?} It would seem to make sense for Black to avoid exchanges in this 
        position. ( Another alternative here is: 14...Bxe3!?15.fxe3 Qb616.Nc4!?, {Diagram?} 
        This seems a tad risky.   (Possibly 16.Qd2 Rfe8; "~"  16...Qc517.Qd4 Qxd4
        18.exd4
Bd319.Nb6 Bxf120.Nxa8 Bxg2; "~"  {Diagram? A fairly unbalanced position.} 
        and the ending is unclear. - GM Garry Kasparov. )  15.Nc4 Re8; {Diagram?} Seemingly 
        the most logical. 16.a3!?, {Diagram?}  This looks good, but ... ( Maybe 16.Qd2!? is better?) 
        16...Nc217.Rc1 Nxe318.Nxe3, "+/="  {Diagram?} with a small but distinct advantage 
        for the first player here.  (This is an improvement over some analysis that was carried in 
        several sources - including the Informant.)  ]

14...Re8;  
Again, Black continues to play very aggressive, logical and straight-forward moves. 
And this is really all he can do. (This move does look best.). 

  '!' - GM Garry Kasparov.   '!' - FM Graham Burgess.   '!' - Nunn, Emms, and Burgess. 

     [ 14...b5!?; 15.Be4, "+/=" ]

15.Qd2,  
White continues to develop. 

"Black's compensation stems in part from the problems White has in using his Knight on 
the a3-square." - GM A. Soltis

"Karpov sees no need ... "  - FM Graham Burgess

     [ 15.Nc4?! Bd3; "=/+" {Diagram?} Originally my analysis stopped at this point. 16.a3 Bxc4
       17.axb4
Bxb418.Re1 Rxe1+19.Qxe1,  {Diagram?} ... "leads to an unclear position." 
       - FM Graham Burgess

       This looks better for Black to me. {A.J.G.} (Three different, fairly strong computer programs 
       confirm this opinion.) Now 18...Qb6; "=/+" Black seems to be slightly better. ].  

15...b5!;  
Yet another aggressive move, designed to keep the White steed on a3 from re-entering the fray 
via the c4-square. (Amongst other ideas.). 

 '!' - FM Graham Burgess.   '!' - Nunn, Emms, and Burgess. 

      [ 15...h6!? ].  

16.Rad1!?,   
This move looks very logical and forceful yet does not quite strike the bull's-eye dead center. 

Maybe White could try Qf4. 

     [ Probably better is: >=  16.Qf4!? Bg6[]; 17.Bxf6, "+/=" {Diagram?} White is a little better. ].  

16...Nd3!, (Maybe - '!!')  
A really great move, this one piece will disrupt almost the entire White army of forces ... for 
some time to come.   

  '!' - GM Andy Soltis.   '!' - FM Graham Burgess.   '!' - Nunn, Emms, and Burgess. 

     [ 16...Qd6!?; "~"  ].  

17.Nab1!?, (Probably - '?!')  
Karpov wishes to avoid the fork,  (Black Pawn to b4); but this move is unnecessarily 
passive in this position. 

  '?' - GM Andy Soltis.   '?!' - FM Graham Burgess.   '?' - Nunn, Emms, and Burgess. 

Soltis points out White had to play the move 17.d6!, to try and keep any advantage. 

     [  One author recommended the following line: >=  17.d6! Qxd6; 18.Bxa8 Rxa8
        19.Nc2?!, (Maybe - '?') {Diagram?} But this is just plain bad. (To say the least!) 
         (Better is: >= 19.Bxf6 Qxf6; 20.Nab1 Rd8;  ("Comp.") {Diagram?} with Black 
          having excellent play {compensation for his material} in this position.)
        19...Ng4!;  =/+
  (Maybe - "/+")  {Diagram?} 
        Black is at least a little better and has definite compensation for his material minus here. ].  

17...h6!;  
Again the most accurate move. (Black ... "asks the question," of the White Bishop on g5.) 

  '!' - FM Graham Burgess.    '!' - Nunn, Emms, and Burgess

     [ 17...Qd6!?; 18.a3, "~" ].  

18.Bh4?!,    
This is not a good move, but I am surprised no one has noticed this. 
It seems Bxf6 or Be3 was nearly forced. (Note: The move ...g5; with a gain of time would 
NOT  have been possible without this move.) 

     [  It seems that White had to play: >/=  18.Bxf6 Qxf6; 19.b3 Rac8; "=/+" {Diagram?}
         but Black is just a little bit better here.  ].  

18...b4!;    
Kasparov's play in this game is almost machine-like. He once again finds the best move. 

  '!' - GM Andy Soltis.   '!' - FM Graham Burgess.   '!' - Nunn, Emms, and Burgess. 

     [ 18...Bd6!?; "~" ].  

19.Na4,   
This is ugly, but it is probably forced. 

(Burgess criticizes this move and recommends Ne2 instead, but he is completely wrong here. 
 His variations contain  SEVERAL  different errors.) 

  '?!' - FM Graham Burgess

     [  A clearly  INFERIOR  line is: 19.Ne2?! Ne5; ('!')  "=/+" {Diagram?} Black is clearly 
        a little better. ( Instead, FM Burgess recommends the following continuation: 19...g5?!;  
        20.Bxg5! Nxf221.Rxf2 Bxf2+22.Kxf2 hxg523.Qxg5+ Bg624.Nd2?!,  but after 
        24...Rc8;  Black is clearly (at least) a little better. ("=/+")   (>= 24.Kf1 Qd6; "~" )   
        Simple analysis - with any strong chess engine - will soundly confirm this. ]

19...Bd6!;    
It now benefits Black to avoid exchanges and keep pieces on the chessboard. 

Black also Blocks the d-pawn, to keep it from moving. 

"Black's main achievement here is that the wonderful duo of Black's Bishop on the f5-square, 
and his Knight on d3; ... completely paralyzes all three of White's major pieces - a very rare 
occurrence in a practical game of chess!"  - GM Garry Kasparov. (From his book on the match.) 

Astonishingly, Kasparov is said to have reached this position in his pre-game preparation! 

     [ Much worse for Black is: 19...Bf8?!; 20.d6, "+/=" {Diagram?} when White is a little better. ].  

20.Bg3,   
This appears positionally forced. 

     [  20.Qc2? Rc821.Qb3 Nf422.Rc1 Rxc123.Rxc1 g524.Bg3 g4; "-/+" {Diagram?} 
        Black is winning here.  - FM G. Burgess. ].  

20...Rc8;    
Black grabs an open file for his Rook. This is simple and logical ... and hardly worthy of the 
exclam that Burgess gives it. 

  '!' - FM Graham Burgess.   '!' - Nunn, Emms, and Burgess.  

     [  20...Qe7!? ].  

21.b3,    
This is forced, according to more than one source. 
(White also prepares to bring his sidelined Knight on the a4-square back into the game, via b2.) 

     [ 21.h3?! Rc4!; "=/+" ]

21...g5!;    
Black gains space and targets the White Bishop on f3 for a  'bump'  by the pawns. 

"This rules out White's intended Nb2."  - FM G. Burgess. 

  '!' - GM Andy Soltis.   '!!' - FM Graham Burgess.    '!!' - GM Garry Kasparov. 

      [  Also possible was: 21...Ne5!?22.Bxe5 Rxe523.Qd4 Rc2; "~"  
          with a playable position for Black here.  ].  

22.Bxd6!?,  {Box? Diagram?} 
This could be forced. 

     [  Soltis points out the following variations - which show just how great White's difficulties 
         are.  A.)  22.Be2? Ne4!23.Qxd3 Nxg3; "-/+" {Diagram?} and Black wins. 

         B.)  Also bad is: 22.Nb2? Nxb223.Qxb2 g424.Be2 Rc2; "-/+" 
                with a won game for Black ... in either case. 

         C.)  Maybe, just maybe; a playable alternative is:  22.h4!?, {Diagram?} This move was 
                originally recommended by a Russian analyst, and is also the first choice of many strong, 
                chess computer programs.  22...Ne4!23.Bxe4 Bxe4; "~" This is supposedly good for 
                Black, according to Burgess. For example:  24.hxg5 Bxg325.fxg3 Qxd526.gxh6, 
                26...Re6!; {"Comp."} {Diagram?} (Black seems to have a fair amount of play here.)  
                 ... " with some attacking chances." - GM Garry Kasparov. ].  

22...Qxd623.g3[]
Several authors have written that this move is forced ... and this is confirmed by all the computers. 
(White needs a safe square to retreat his Bishop to, and g3 may be the only good square.) 

      [  Some other lines are: A.)  23.h3?! Ne5; "/+"  Black is clearly better. {A.J.G.); 

         B.)  A nice line here is: 23.Be2?! Nf4!24.Bc4[] Ng4!25.g3 Rxc4!!26.bxc4 Re2!;  "-/+" 
                ... "is a win for Black." - FM Graham Burgess. (Burgess stops here.)  
                ( I continue this line to its logical conclusion. 26...Re2!27.Qd4, {Diagram?}  Forced, 
                 according to the box.   (27.Qc1 Nh3+!; 28.Kg2 Be4+!; 29.Kxh3 Qd7!; {Diagram?} 
                  and Black quickly mates. {A.J.G.})   27...Nh3+28.Kg2, {Diagram?} This is also 
                forced, according to the computer programs.    (28.Kh1?! Ngxf2+; 29.Rxf2 Nxf2+  
                 30.Kg1
Nxd1; 31.Qxd1 Qe7; "-/+"   28...Qe7!; "-/+" {Diagram?} Black has a 
                winning attack. - LIFE-Master A.J. Goldsby I. )  ].   

Black to play, what move would you make in this position?  
23...Nd7!;    
A very nice redeployment of this piece. Black intends to maintain a Knight on d3 ... no matter what. 
(Not only this, a Knight on e5 will attack many key squares.) 

  '!' - GM Andy Soltis.   '!!' - FM Graham Burgess.  '!!' - Nunn, Emms, and Burgess. 

     [ A fair alternative is:  23...Rcd8!?; "~" ("=/+") {Diagram?} Black is just a little better. ]

***

For the next series of moves, (Move # 22 - 30); White wriggles furiously, but an iron-willed 
Kasparov will show no mercy, and will not release Mr. Karpov from his deadly grip. 
(During this phase of the game, GM A. Soltis offers no comment.) 

24.Bg2,  
This is virtually forced, according to several computer programs. 

     [  24.Nb2 Qf6!; {Diagram?} Burgess gives this TWO exclams. 25.Nc4!?, (Probably dubious.) 
        Burgess considers this best. (It is not.)  (Just plain bad is: 25.Nxd3? Bxd3; 26.Qxd3 Ne5!; "-/+" 
        - FM Graham Burgess.  MUCH better (here) was: >= 25.Na4!, "=" {Diagram?} {A.J.G.})
        25...N7e526.Be2!?; ('?!') {Diagram?} This is tricky - and in lieu of what happens in this line -
        somewhat questionable.  (Maybe a little better is: 26.Nxe5 Nxe5; 27.Bg2, "~"  {A.J.G.}).  
        26...Bh3!?; {Diagram?} This is interesting.  (Black could also play: 26...Rxc4!?; 27.bxc4 Nxc4; "~"). 
        27.Nxe5 Nxe528.f4 Qb6+29.Rf2 Ng430.Bxg4 Bxg431.Re1!? Rxe1+32.Qxe1
        32...gxf433.gxf4 Bf3!?34.d6!? Ba8; "/+"  ... "and the White King is suffering." 
         - FM G. Burgess]  

24...Qf6!?;   
This is good, and grabs a key diagonal here. 
(Which prevents the freeing maneuver, Knight on a4-to b2-to c4.)

"White is completely tied up."  - FM Graham Burgess.

  '!' - FM Graham Burgess.   '!' - Nunn, Emms, and Burgess.   '!' - GM Garry Kasparov. 

     [  Maybe a playable move is: 24...a5!?;  with a fair game for Black. ].  

25.a3 a526.axb4 axb427.Qa2!? Bg6;  (Maybe - '!')   
I think Kasparov himself wrote that this was the best move here. (But is it? Really?)

  '!' - FM Graham Burgess.   '!' - Nunn, Emms, and Burgess.  

("Suppressing the slightest attempt by White to free himself." - GM Garry Kasparov.) 

I think the main idea is to clear the f-file for the Black Queen, and anchor the Black Bishop on a 
square where it cannot be easily removed from. 

     [  A.)  Black could try the wild move, ...Nf4. The complications after:  27...Nf4!?;  
               28.gxf4
Rc2
29.Nb2[], {Diagram?} This is definitely forced.  
        (Even worse (for White) is: 29.fxg5? Qxg5; 30.Qxc2[],  This is forced.  (30.Qa1?? Bh3; "-/+"
         30...Bxc231.Rd4 Kh7!; "-/+" and Black is winning.) 
        (Returning to the main analysis line here that began with ...Nf4.) 
        29...Rxb2
30.fxg5 hxg531.Qa4 Ree2; "=/+" {Diagram?} seem to favor Black. {A.J.G.} 

        B.)  Also interesting was: 27...Ne1!?28.Nc5, {Diagram?} This is prolly best. 
        (28.Rfxe1? Rxe1+; 29.Rxe1 Rc2; "-/+"28...Nxg229.Nxd7 Qd6!30.Nb6 Qxb6
        31.Kxg2
Be4+32.Kg1 Bf3; "=/+" {Diagram?} This also seems to be good for Black as well. ].  

White's next move ...  
28.d6?!, (Maybe - '?')   
Maybe a panic reaction, certainly it is the wrong one. 

White probably had hoped to 'lure' Black into 'wasting' a few tempo by capturing this pawn. 

But this move is definitely a mistake, although GM Soltis does not even bother to comment on 
this move. (FM G. Burgess makes no comment here either.) 

The computer evaluations change after this move to the tune of almost half a pawn, perhaps more. 
This is an extremely significant amount, (for a computer program); and probably means that 
this is  ...  THE LOSING MOVE for White! 

     [ Virtually any move might have been better than d6, to wit:  28.Bh1!? Qf5; "~" {Diagram?} 
        with an unattractive position for the first player, but hardly one that is clearly & forcibly lost. 

       White could also try: >= 28.h3!, "~" {Diagram?} (This seems like White's best bet here. 
       The position is solid ... and close to being level. This is even MAYBE a little better for White?)

       Or even:  28.Kh1 Qd429.Qd2, "="  {Diagram?} If Black has any advantage here, you 
       need a microscope to be able to measure it. 

       Really bad is: 28.Nd2? Re2; "/+" {Diagram?} ... "and f2 collapses. - FM G. Burgess

       Also unattractive is: 28.Bh3!? Rcd8; "=/+" {Diagram?} ... followed by ...Nde5; (centralization) 
       with some advantage. - Nunn, Emms, and Burgess. ].  

28...g4;    
Black fixes the light squares near the troop's leader. 

While this is very good, Black might have possibly had better. 
He certainly had other playable moves here.  

  '!' - FM Graham Burgess.   '!' - Nunn, Emms, and Burgess.  '!' - GM Garry Kasparov. 

     [  A possible  (small)  improvement MIGHT be the continuation: 28...Re6!?29.Nd2 Bh5!
        30.Bb7
Rb831.Ne4 Qd432.Rxd3[] Qxd333.Nac5 Nxc534.Nxc5 Re2!;  
        35.Nxd3 Rxa2; "=/+"  (Maybe - "/+") {Diagram?} when Black definitely has a small advantage, 
        but possibly White has drawing chances. (If Garry saw all this, he might have avoided this line ...
        because he likes to win!).  

        ALSO ... very playable was:  28...Qxd6!?29.h3, {Diagram?} Seemingly the most positionally 
        motivated move.  (29.Nd2!?,  - GM G. Kasparov.)29...Qf6; "=/+" {Diagram?} with a small, 
        but secure! - advantage for Black. ].  

29.Qd2,    
White "re-centralizes" his Queen, but was the move Bb7 worth a shot in this position? 

     [ It is possible that the move: 29.Bb7!?, {Diagram?} was a (very) small improvement. ].  

29...Kg7
30.f3!?,    
This is opening lines, and seems to be in Black's favor. ('?!') 

     [ 30.Kh1 h5; "~" ]

"Now White succumbs to a burst of tactics."  - FM Graham Burgess.  
30...Qxd6;    
The simplest and probably the best. 

     [ 30...Qd4+!? ].  

31.fxg4,    
When you are defending, it is probably a good idea to trade as much material as possible. 
(Especially pawns.)  

     [  GM A Soltis gives the line:  31.Nb2?! Qd4+!; {Diagram?} This is probably best. 
         (31...N7e5!?; "=/+" {A.J.G.})   32.Kh1 Qxb233.Qxb2+ Nxb234.Rxd7,  
         34...Rc2; "/+"  {Diagram?} and comments that Black is probably winning this ending. ].  

31...Qd4+32.Kh1 Nf6!?; ('!')    
Black continues to seek complications, but is this really necessary? 

(Or ... maybe this is the sharpest and best?).  

  '!' - FM Graham Burgess.   '!' - Nunn, Emms, and Burgess

     [  Maybe Black could do well with the very simple line: 32...Qxg433.Qa2 Kh7;  
        34.Rd2 Re3; "=/+" {Diagram?} with a small, but steady and secure ... advantage 
        for Black. ].  

33.Rf4!?,  (Maybe - '?!')     
White tries to mix it up. 

But it looks like this move allows Black a nice combination. 

     [  Maybe White had to play: >=  33.h3[] Re3!34.Kh2!? Ne4!35.Rf4!?; {Diagram?} 
        This is tricky.  (Maybe 35.Qa2!?).  35...Rd8!; "=/+" {Diagram?} with an advantage 
        to Black. ("/+")  (But a forced win is another matter!!)  ].  

33...Ne4!; ('!?') (very alert)     
This is very nice, and it wins. And this move was highly praised by  ALL  the pundits. 

   But it is probable this is only the second-best move for Black.   

  '!' - GM Andy Soltis.  '!' - FM Graham Burgess.  '!' - Nunn, Emms, and Burgess. 

     [  Almost surely an improvement is: >=  33...Qa1!; (Maybe - '!!') {Diagram?}  This move 
        contains several ideas that are not at all obvious.  (The main one is ...Ne4; virtually winning 
        at once. As in many other variations, the White Queen here has very few good squares that 
        are available to this piece.)   34.Rxf6[], {Diagram?} This could be forced. (It probably is.) 

        (The alternatives are clearly much worse.)  

       (  A.)  34.Rf3? Ne4!; "-/+" {Diagram?} Black is winning here. (Without too many problems.) 
          B.)  Or 34.Rff1?! Ne435.Bxe4 Bxe4+36.Kg1 Qd4+37.Rf2 Qxf2+38.Qxf2 Nxf2;  
                        39.Kxf2 Rc2+40.Rd2 Rec8; "-/+" {Diagram?}  Black is clearly on top here. 
          C.)  Or 34.Rdf1? Nxf435.Qxf4 Bxb1; "-/+" {Diagram?} Black is clearly winning.  
          D.)  Or 34.Nbc3 Qxc3!; ('!!') {Diagram?} An unexpected retort. 35.Nxc3 bxc336.Qc1, {D?.} 
                 This could be forced. (The WQ has few good squares!)   (36.Qc2?! Nxf4; 37.Qc1[] Ne2  
                  Or 38.Qa1 c2; "-/+" {Diagram?} and Black is winning here as well.).    36...Nxc1;  
                37.Rxc1
Be4; "-/+"  {Diagram?} with a simple win for Black. )

        (Returning to our main analysis line, that began with 33...Qa1!!) 
        34...Qxf635.Rf1 Qe6; "-/+" {Diagram?} Black should be winning. (This is more mundane, 
        and far less flashy than what happened in the game. But it certainly requires MUCH less work 
        from the 2nd player!)  ].  

34.Qxd3,   
This is forced. (The problem for White is his Rook is attacked, Black threatens a fork on f2, and 
his Queen has no good flight squares.) 

     [  Demonstrably worse are: 34.Qe2? Nef2+; ("-/+") {Diagram?} which wins for Black.  

        And also bad is: 34.h3? Nxg3+35.Kh2 Qxf436.Qxf4 Nxf437.Kxg3 Bc2; "-/+" 
        {Diagram?} with an easy win for Black. 

        Simply awful is: 34.Qa2?? Ndf2+35.Rxf2 Nxf2+36.Kg1 Nh3+37.Kh1 Qxd1+
        38.Bf1
Qxf1#, {Diagram?} ... an easy mate. ].  

Now a rather simple fork, plus a discovered attack, will win White's Queen. 
34...Nf2+35.Rxf2,    
This is probably also forced. 

      [ If White plays: 35.Kg1 Nh3+!36.Kh1 Qxd337.Rxd3 Re1+38.Bf1 Nxf4; "-/+" 
          and Black wins. - GM A. Soltis. ].  

35...Bxd336.Rfd2,   
Maybe White's only real, practical chance here, in this position. 

     [  If 36.Rf3!? Re3; "-/+" {Diagram?} and Black wins. ].  

36...Qe3; ('!') {Diagram?} Nice. 
Black gets out of the pin, and he also dominates the open e-file here. 

  '!' - FM Graham Burgess.  

     [  36...Qxg4!?37.Rxd3 Rc2; "/+" (Maybe "-/+")  {Diagram?}
        and Black is clearly better. 

        Or if instead  36...Re3?!37.Nb2 Rc3!; "=/+"  (Maybe - "/+")  ].  

37.Rxd3 Rc1!(Maybe - '!!')   
A very nice and unexpected interpolation by Black. 

  '!'  - GM Andy Soltis.    '!' - FM Graham Burgess.    '!' - Nunn, Emms, and Burgess. 
  '!!' - GM Garry Kasparov. 

     [  Black could also win with: 37...Qxd3!?38.Rxd3 Re1+39.Bf1 Rxf1+
         40.Kg2
Rxb1, "-/+" {Diagram?} But it is not as near as pretty as the actual game. 

        Not nearly as good is:  37...Qe7?!38.Rf1, "+/=" {Diagram?} and White is a little better. ].  

38.Nb2,   
There are few viable choices for White in this position. 

       [  Bad is: 38.Rxe3? Rxd1+39.Bf1 Rxe3; "-/+"  and Black wins easily. 

          Also sad is: 38.Bc6?! Rxb1!39.Rxe3 Rxd1+40.Kg2 Rxe3; "-/+"   
          & Black wins with no problems. ].  

38...Qf2!;   
"Black finds a most elegant finish." - GM A. Soltis.   

'!' - GM Andy Soltis.   '!' - FM Graham Burgess.   '!' - Nunn, Emms, and Burgess.  

     [ Black could also win with: 38...Rxd1+; 39.Rxd1 Qxb3; "-/+"  {Diagram?} 
       with a routine win for Black. 
       (But the win is slower than the game, dreary & lacks any real snap.) ].  

39.Nd2 Rxd1+!?;    
"A minor slip: Black mates faster with the move, 39...Re2!"   - GM Andy Soltis

     [  Obviously better was: >=  39...Re2!40.Ba8, {Diagram?} It does not matter 
         what move White chooses to play here.  (40.Rg1 Qxg2#)   40...Qxh2#  ].  

40.Nxd1 Re1+{Diagram?} White Resigns,  0-1. 

     [ It's an easy mate: 40...Re1+41.Nf1 Rxf1+!42.Bxf1 Qxf1#. ].  

One of the prettier and more energetic wins with the Black pieces at the World Championship level. 
(GM C. Lutz calls it one of the best in all of the collected games of chess. GM Kasparov himself said 
 that few games could compare to the overall grandiose scale if the strategy that he employed here.)

Certainly a game for the ages.

BIBLIOGRAPHY
(These are the books I consulted, in the order I consulted them.) 
# 1.)  "The 100 Best."  (The 100 Best Chess Games of The 20th Century, Ranked.)  By Grand-Master Andrew Soltis. ( 2000.)  
# 2.)
  "Chess Highlights of The Twentieth (20th) Century,"  by  FM Graham Burgess
# 3.)  "The World's Greatest Chess Games,"  by  GM John NunnGM J. Emms, and  FM G. Burgess.  Copyright (c) 1998. 
# 4.)    The Informant. 40/202  (1985) 
# 5.)    GM C. Lutz's annotations ... from ChessBase magazine. (electronic database)  
# 6.)    The annotation's from the magazine,  "Chess Life." (March, 1986. Pg.'s # 20-21.) 
# 7.)  "Garry Kasparov: New World Chess Champion."  by  GM Garry Kasparov, translated by Kenneth P. Neat.  Copyright 1986. 

I also have several sources where Kasparov himself annotated this game. But I have not tried to lean too heavily on that - as I do not think ANY player is really objective when analyzing his own games. 

Copyright (c) A.J. Goldsby I. Copyright (c) A.J.G; 2002. 

 0 - 1


 Game posted on my web-site: Thursday / August 22nd, 2002. 

This page was actually first posted in 2000, (but not finished until much later).  It was last edited / modified on Monday, March 17, 2014 03:38 AM .  

***

I first analyzed this game in like 1987 or 88. I initially did it for a friend, but he was so impressed with my notes that he passed them along to a chess editor 
of a southern state who published them. I have lost most of my original notes for that game, but I remember much of my work.  

***

This is the original length (ChessBase) document that I developed for this game ... I have  NOT  shortened it for publication. 
If you would like a copy of this game to study on your own computer, please contact me


    This page is dedicated to two pets my family recently lost:  Tulip  and  Willy.    

 No one could have asked for a better pet(s) ... or a friend.(s)  These two black cats were companions of mine for (almost) ten years. (1993-2002) 
Prayer:  Rest in Peace, good friends! May little angels bear you up to Heaven. May you play safely in the golden fields of New Jerusalem forever. (Amen.) 
 (You will always be in my mind and in my heart - thanks for many fond memories!) 

***

 [ Tulip, (died);  Friday, August 9th, 2002.  
Willy,
(mercifully put to sleep);  Tuesday, September 3rd, 2002. ]  


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Copyright (c) A.J. Goldsby I; 
  A.J. Goldsby;  1985 - 2012.  A.J. Goldsby, 2013.

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