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From the Dos Hermanos Qualifying
tournaments on the
Internet Chess
Club, in March, 2002.
My opponent is ... an International Master. (FIDE)
Time Limit: Eight minutes
(8) per side,
with a 2-second increment.
(An additional 2 seconds per move.)
In
one of these tournaments, I had six wins, two losses, and one draw!
And I defeated like three (3) IM's and two (2) GM's!!
(One of the losses was later revealed to be to a kid using ChessMaster8000
on a suped-up computer!) But most blitz games are shoddily
played.
The
following game had dozens of spectators, and I received a lot of
e-mails asking me to post this game on my web-site. This game was almost
perfectly played by me, the computer could find no major improvements in
my play. An interesting game for DEFENSE!!
(Ratings - above - are ICC's; and NOT FIDE!)
1.e4
c5; 2.
Nf3
d6; 3.d4
cxd4; 4.Nxd4
Nf6; 5.Nc3
a6;
The Najdorf Defense.
I am a big fan of the Dragon, but it seems it is much too easy to attack
the Dragon. I wanted my opponent to prove to me that he could play chess.
(And not just beat me on lines he already knew. Or beat me with a
"stock,"
book attack.)
6.Bc4
e6; 7.Bb3
Be7; 8.g4
0-0; 9.g5
Nfd7; 10.h4
Nc5;
11.Be3
Qc7; 12.h5,
White pursues an attack.
Ha-ha,
the joke is on me.
(My opponent launches an all-out attack on me anyway!!!)
[ 12.Qd2!? ].
12...Nc6; 13.g6
Nxd4;
I follow the old rule, when being attacked, (AND short of space!);
swap pieces.
14.gxh7+ Kh8; 15. Bxd4 e5; 16. Be3 Nxb3; 17.axb3 Be6;
18.Rg1 Kxh7; 19.Qf3 Qc6; 20.0-0-0 Rac8; 21.Qg3 Rg8;
22.Rh1 b5; 23.Rd2 Rgd8; 24.Nd5 Bxd5; 25.exd5 Qd7;
26.Rg1 Bf6; 27. Qf3 Re8; 28.Qe4+ Kh8; 29.Rg3 Rc7;
30.f3
Rec8; 31.Rdg2
a5;
{Diagram?}
White's attack has reached a point
where it is difficult to increase the
pressure, so he goes for the endgame.
32.Bg5 Qe7; 33.Qf5 Rc5; 34.Bxf6 Qxf6; 35.Qxf6 gxf6;
36. Rg7?, (ooops!)
A mistake in time trouble.
(White had less than 40 seconds
left on his clock.)
[ 36.Rg8+ Kh7; 37.R2g7+ Kh6; leads nowhere. ].
36...Rxc2+!;
An alert tactical move.
37.Kb1,
Not much choice here.
[ 37.Rxc2
Rxc2+; 38.Kxc2
Kxg7;
39.Kd3
f5!; 40.f4
f6!;
41.fxe5
fxe5; 42.Ke3
Kh6; "-/+" ].
37...Rxg2; 38.Rxg2
Kh7; 39.b4
a4;
White is now lost, but plays wild
moves - hoping to confuse me.
40.b3!? axb3; 41.Kb2 Rc2+!; 42.Rxc2 bxc2; 43.Kxc2 f5;
44.Kd3
Kh6; 45.Ke3
Kxh5; 46.Kf2
Kg5; 47.Kg3
f6;
White could quit here.
48.Kg2 Kf4; 49.Kf2 e4; 50.Ke2 Ke5; 51.Ke3 exf3;
52.Kxf3 Kxd5; 53.Kf4 Ke6; 54.Ke3 Ke5; 55.Kf3 d5;
56.Ke3
d4+; 57.Kd3
Kd5; 58.Ke2
Kc4; 59.Kf3
Kxb4;
White resigns.
***
I greatly outplayed my opponent ... AND had tons more time than he did!!!
0 - 1
Game first posted on my web site, March 27th, 2002.
This game is a shortened
version of the game as it exists in my database.
(I have shortened it just slightly for publication.)
If you would like a copy of the fully annotated version
of this game to study, please contact
me.
Click HERE to return (or go to) to my 'AF Downloads' "Home Page."
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***
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Copyright
(c) A.J. Goldsby I. © A.J. Goldsby, 1990 - 2005.
Copyright © A.J. Goldsby, 2006. All rights reserved.