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A game with an inspired attack.
I sacrifice several pawns in the
opening.
Then I sacrifice a Rook
to get a nice attack. I wind up with
a cute mate - right in the middle
of the chess-board.
***
1.d4
Nf6; 2.Nc3!?,
{Diagram?}
This is OK, of course. (White develops a piece and controls the center.)
[ More usual is 2. c4. ]
2...g6!?;
{Diagram?}
This will lead to a Pirc.
[ The 'book' line here is: 2...d5!; "=" {Diagram?} with a good game for Black. ].
3.e4
Bg7; 4.f4
d6; {Diagram?}
I started off trying to play a ...
"King's Indian Defense," but
now I have been forced
into a "Pirc Defense."
5.Nf3
0-0; {Diagram?}
This is both natural and good ...
(There is NEVER anything wrong with castling. It gets the King to safety and
mobilizes a Rook
that had been sitting idly by in the corner of the board.
[ GM Lev Alburt, and also another
well-known theoretician, GM
Alexander Chernin in
their book,
"The Pirc Alert;"
says that the move: 5...c5; ('!') {Diagram?}
is far superior
to castles, but
that is NOT a totally proven
solution. ].
6.Bd3
Bg4!?; {Diagram?}
This is the move that was
supposedly "refuted" by
GM Robert J. Fischer.
Theory has always ragged this move, yet I have always felt it was perfectly reasonable.
[ The 'book' line here is:
6...Nc6!?; 7.e5!
dxe5; 8.fxe5,
{Diagram?}
Releasing White's QB and also capturing towards the center.
This is interesting,
but it is not the only idea here.
( White can also play: 8.dxe5, Nd5;
9.Bd2, Bg4!?;
One of the more aggressive
continuations for Black. {
Black can also play:
9...Ncb4!?; "~" 10.Be4, c6; 11.Nxd5, cxd5; 12.Bxb4, dxe4;
"="
Zude - Bernard, Val, 1988. [See MCO-14; page # 362,
column # 3, and also note # (i.).] }
10.Be4, e6;
11.h3, Bxf3; 12.Qxf3, Nd4; 13.Qf2,
c5; The end of the column.
14.0-0!?,
{Diagram?} This looks good, but ...
{Is 14.0-0-0!?, "+/=" any better?}
14...f6;
15.exf6, Nxf6; 16.Bd3, Nh5!?;
"~" MCO says that this position is just
a little better
here for Black. ("=/+") Grigorian - Spilker;
U.S.S.R; 1978. [ See MCO-14;
page # 362, column # 3, and also
note # (j.). ] ) 8...Nh5!?;
{Diagram?} A seemingly risky
move. (But interesting.) ( Or
9.Nd5!?) 9.Be3
Bg4; 10.Be2
f6; 11.exf6
exf6; 12.Qd2
f5;
13.0-0-0
f4; 14.Bf2
Qd7; 15.Rhe1
Rad8; 16.d5,
"+/=" {Diagram?} with the better game
for White. (Only the dark-green moves
are re-playable.)
GM Lazlo Barczay - Nagy; Hungary, 1973. (The game was eventually drawn.) ].
***
7.h3
Bxf3; 8.Qxf3
Nc6; 9.Be3, {Diagram?}
This looks like White's best
move here.
9...e5; 10.d5,
{Diagram?} (Maybe - '!?')
This looks good, but it is not the best according to theory.
[ Better was 10. dxe5!, dxe5; 11.
f5!, "+/=" with a slight advantage for White
here,
according to MCO-14. (Click
here
to see a game in this line.)
[See MCO-14; pg.'s 362 - 363, columns
# 1-4 (mainly # 4); and also note # (k.),
Part (C.).] (NOTE: This line is
NOT re-playable.) ].
10...Nd4!!; {Diagram?}
Offering to sacrifice a Pawn,
but I get very good play here.
11.Bxd4!?
exd4; 12.Ne2
c5; 13.dxc6!?
bxc6; 14.Nxd4
Qb6;
15.Nb3
a5!; {Diagram?} (Black
has definite compensation for the sacrificed material.)
We could stop here - as far as
the opening is concerned, - and
conclude Black has a great deal
of play for the pawn sacrificed.
16.a4!?, {Diagram?}
Played to prevent ...a5-a4; but this
may be an inferior defense to Qf2.
[ 16.Qf2!? Qxf2+; 17.Kxf2 Nh5; "=" ].
16...Rfe8!?; {Diagram?}
This is good, but I miss my best
move here.
[ The best move was: 16...Qb4+!;
"=/+" {Diagram?}
when the computer says Black
is
actually a little better here. ].
17.0-0-0!?
d5!?; {Diagram?}
Blowing the game wide open,
but it may not be necessary.
[ Probably best was: 17...Rab8!?; {Diagram?} with good play for Black. ].
18.e5
Ne4; {Diagram?}
Sacking yet another Pawn.
19.Bxe4
dxe4; 20.Qxe4
Bf8; 21.Rd7, {Diagram?}
Maybe a little too adventurous?
[ 21.Rhf1, "+/-" ].
21...Rab8; 22.Rhd1 Qb4; 23.R7d4 Qb6; 24.Rd7 c5!?; 25.Qc4 Qe6;
26.R1d5!?, {Diagram?}
White avoids the exchange of
Queens in this position, but I
cannot see a good reason
why not.
[ Better was:
>= 26.Qxe6
Rxe6; 27.Rd8
Reb6; 28.g3,
"+/-" {Diagram?}
but maybe
White was scared
of the doubled Rooks and the
coming c5-c4. ].
26...Rb4; 27.Qe2
Reb8;
{Diagram?}
Now I have good compensation ...
the doubled Rooks are quite
dangerous.
28.Nxa5
Rxb2; 29.Nb3?, {Diagram?}
White "traps" the Rook, but both
players were desperate short of
time here. (Really - '??')
[ >= 29.Qd3!? ].
29...R2xb3!?; {Diagram?}
This is OK, but it was much simpler
to take with the other Rook.
[ Much better was:
>= 29...R8xb3;
"-/+" {Diagram?}
winning, White cannot take
the Rook,
for if 30.cxb3??
Rxe2; "-/+" and its a cake-walk for Black.
].
30.cxb3
Rxb3; 31.a5?, {Diagram?}
This is mistake, but I only had a few
seconds on the clock ... maybe White
wanted to flag me.
(He only had
less than 10 seconds himself.)
31...Qf5!; 32.Qc2?, {Diagram?}
One last mistake, but White was
about to lose on time.
[ >= 32.Rd3[] ].
32...Qxf4+; 33.Kd1?!, {Diagram?}
This is also an inaccuracy, but
White was lost, no matter what.
[ Forced was: 33.Rd2 Qf1+; 34.Qd1 Qc4+; 35.Qc2 Rc3; "-/+" winning for Black. ].
33...Qf1+!; 34.Kd2
Bh6#;
{Diagram?}
The other amazing thing about this
game, is ...
I DID IT ALL IN ONE MINUTE!!!!!!
0 - 1
(Code initially) Generated with ChessBase 8.0
Posted: Aug 02, 2002
This game is pretty much the full-fledged version, the way I developed it in
ChessBase.
(I really did not shorten it for publication.)
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