Elmiminator - Goldsby









  Elmiminator (2535) - A_J_Goldsby (2235)  
  Online game/Chess.Net, July, 29th, 2002.  

[A.J.G.]

A game with an inspired attack. I sacrifice several pawns in the opening. 
Then I sacrifice a Rook to get a nice attack. I wind up with a cute mate - right in the middle 
of the chess-board.

***

1.d4 Nf62.Nc3!?, {Diagram?}
This is OK, of course. (White develops a piece and controls the center.) 

     [ More usual is 2. c4. ] 

2...g6!?; {Diagram?} 
This will lead to a Pirc. 

      [ The 'book' line here is: 2...d5!; "=" {Diagram?} with a good game for Black. ]

3.e4 Bg74.f4 d6; {Diagram?} 
I started off trying to play a ... "King's Indian Defense,"  but now I have been forced 
into a  "Pirc Defense." 

5.Nf3 0-0; {Diagram?} 
This is both natural and good ... 

(There is NEVER anything wrong with castling. It gets the King to safety and mobilizes a Rook 
  that had been sitting idly by in the corner of the board.

     [ GM Lev Alburt, and also another well-known theoretician, GM Alexander Chernin in 
        their book,   "The Pirc Alert;"   says that the move:  5...c5; ('!') {Diagram?} is far superior 
        to castles, but that is NOT a totally proven solution. ].  

6.Bd3 Bg4!?; {Diagram?} 
This is the move that was supposedly  "refuted"  by GM Robert J. Fischer

Theory has always ragged this move, yet I have always felt it was perfectly reasonable. 

     [  The 'book' line here is: 6...Nc6!?7.e5! dxe58.fxe5{Diagram?}
        Releasing White's QB and also capturing towards the center. This is interesting, 
        but it is not the only idea here.  ( White can also play: 8.dxe5, Nd59.Bd2, Bg4!?;
           One of the more aggressive continuations for Black.   { Black can also play:  
             9...Ncb4!?; "~"  10.Be4, c6; 11.Nxd5, cxd5; 12.Bxb4, dxe4; "="  
             Zude - Bernard,  Val, 1988. [See MCO-14; page # 362, column # 3, and also note # (i.).] }   
           10.Be4, e611.h3, Bxf312.Qxf3, Nd413.Qf2, c5;  The end of the column. 
           14.0-0!?, {Diagram?} This looks good, but ...    {Is 14.0-0-0!?, "+/="  any better?}  
           14...f615.exf6, Nxf616.Bd3, Nh5!?; "~"  MCO says that this position is just 
           a little better here for Black. ("=/+")  Grigorian - Spilker;  U.S.S.R; 1978. [ See MCO-14; 
           page # 362, column # 3, and also note # (j.). ] )   8...Nh5!?; {Diagram?}  A seemingly risky 
        move. (But interesting.)  ( Or 9.Nd5!?)  9.Be3 Bg410.Be2 f611.exf6 exf612.Qd2 f5;  
        13.0-0-0
f4
14.Bf2 Qd715.Rhe1 Rad816.d5, "+/=" {Diagram?} with the better game 
        for White. (Only the dark-green moves are re-playable.) 

        GM  Lazlo Barczay - Nagy; Hungary, 1973.  (The game was eventually drawn.) ].   

***

7.h3 Bxf38.Qxf3 Nc69.Be3, {Diagram?} 
This looks like White's best move here. 

     [ 9.d5!? Nb4; "=" ].   

9...e510.d5, {Diagram?} (Maybe - '!?') 
This looks good, but it is not the best according to theory. 

     [ Better was 10. dxe5!, dxe511. f5!, "+/="  with a slight advantage for White here, 
        according to MCO-14.  (Click  here  to see a game in this line.) 
        [See MCO-14; pg.'s 362 - 363, columns # 1-4 (mainly # 4); and also note # (k.), 
        Part (C.).]  (NOTE: This line is  NOT  re-playable.)  ].  

10...Nd4!!; {Diagram?} 
Offering to sacrifice a Pawn, but I get very good play here.

11.Bxd4!? exd412.Ne2 c513.dxc6!? bxc614.Nxd4 Qb6;  
15.Nb3 a5!; {Diagram?} (Black has definite compensation for the sacrificed material.)  
We could stop here - as far as the opening is concerned, - and conclude Black has a great deal 
of play for the pawn sacrificed. 

16.a4!?, {Diagram?} 
Played to prevent ...a5-a4; but this may be an inferior defense to Qf2. 

     [ 16.Qf2!? Qxf2+; 17.Kxf2 Nh5; "=" ].  

16...Rfe8!?; {Diagram?} 
This is good, but I miss my best move here. 

     [ The best move was: 16...Qb4+!; "=/+"  {Diagram?} when the computer says Black is 
        actually a little better here. ] 

17.0-0-0!? d5!?; {Diagram?} 
Blowing the game wide open, but it may not be necessary. 

      [ Probably best was: 17...Rab8!?; {Diagram?} with good play for Black. ]

18.e5 Ne4; {Diagram?} 
Sacking yet another Pawn.

19.Bxe4 dxe420.Qxe4 Bf821.Rd7, {Diagram?} 
Maybe a little too adventurous? 

     [ 21.Rhf1, "+/-" ].  

21...Rab822.Rhd1 Qb423.R7d4 Qb624.Rd7 c5!?25.Qc4 Qe6;  

26.R1d5!?, {Diagram?} 
White avoids the exchange of Queens in this position, but I cannot see a good reason why not. 

     [  Better was: >= 26.Qxe6 Rxe6; 27.Rd8 Reb6; 28.g3, "+/-"  {Diagram?} but maybe 
        White was scared of the doubled Rooks and the coming c5-c4. ].  

26...Rb427.Qe2 Reb8; {Diagram?} 
Now I have good compensation ... the doubled Rooks are quite dangerous. 

28.Nxa5 Rxb229.Nb3?, {Diagram?} 
White "traps" the Rook, but both players were desperate short of time here. (Really - '??') 

     [ >= 29.Qd3!? ].  

29...R2xb3!?; {Diagram?} 
This is OK, but it was much simpler to take with the other Rook. 

     [  Much better was: >= 29...R8xb3; "-/+"  {Diagram?} winning, White cannot take the Rook, 
        for if 30.cxb3?? Rxe2; "-/+" and its a cake-walk for Black. ].  

30.cxb3 Rxb331.a5?, {Diagram?} 
This is mistake, but I only had a few seconds on the clock ... maybe White wanted to flag me. 
(He only had less than 10 seconds himself.) 

     [ 31.g4 Qb6; "Comp." ].  

31...Qf5!32.Qc2?, {Diagram?} 
One last mistake, but White was about to lose on time.  

      [ >= 32.Rd3[] ].   

32...Qxf4+33.Kd1?!, {Diagram?} 
This is also an inaccuracy, but White was lost, no matter what. 

     [ Forced was: 33.Rd2 Qf1+; 34.Qd1 Qc4+; 35.Qc2 Rc3; "-/+" winning for Black. ].  

33...Qf1+!34.Kd2 Bh6#; {Diagram?} 
The other amazing thing about this game, is ... 

   I DID IT ALL IN ONE MINUTE!!!!!! 

 0 - 1

 (Code initially)  Generated with ChessBase 8.0 


 Posted: Aug 02, 2002 
This game is pretty much the full-fledged version, the way I developed it in ChessBase.
(I really did not shorten it for publication.)


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