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Chernev writes:
"Just when Black's King seems safely and comfortably ensconced in a corner,
Dake's Queen makes a rude entrance and blows up the works."
[See {The} "1000 Best Short Games of
Chess," by Irving Chernev.
Game # 560, page # 280.].
A very brilliant and forceful attack by White.
1. e4 e6; 2. d4 d5; 3. Nc3 Nf6; Developing is always a good idea!
[The Rubinstein Variation arises after:
3...dxe4; 4.Nxe4,
but allows White
too much central influence. (According to Modern Theory.) ].
4.Bg5
dxe4; This is known as,
"The Burn Variation."
[An improved version of
the Rubinstein Variation.].
5. Nxe4
Be7; 6.
Bxf6
Bxf6; Its better to swap off the Bishop,
than
to lose time retreating.
[Black can also play:
6...gxf6; 7.Nf3
b6;
8.Bc4
Bb7; 9.Qe2
c6;
10.0-0-0
Qc7;
11.Rhe1
Nd7;
12.Kb1, ("+/=") and White is just a little bit better. ].
7. Nf3
Nd7; Reinforcing f6.
(It also controls the center, develops a piece, and prepares
freeing pawn breaks
on e5 or c5.)
[Another line is:
7...0-0; 8.Qd2
b6;
9.0-0-0
Bb7; 10.Qf4
Nd7;
11.Bd3
Be7;
12.h4
Nf6;
13.Nxf6+
Bxf6; 14.Ng5
h6;
15.Nh7
Re8; 16.Nxf6+
Qxf6;
17.Qxf6
gxf6; 18.Rhe1
Kf8;
19.g3
Red8; 20.Be4,
("=") and the position is
close to equal, but I would prefer to be White.
(Fewer Pawn Islands.) ].
8. c3!
0-0; 9.
Qc2
Be7; 10.
0-0-0!
c6!?;
This looks a little slow and stodgy.
[Maybe the more active: 10...a5!; was called for. (Counter-attack!) ].
11. h4
Nf6; 12.
Nxf6+
Bxf6; 13.
Bd3
g6?!; (Maybe - ?)
It is known in modern theory that this,
"is asking for it."
The target at g6 invites too many sacrifices and the open h-file is
[much]
MORE dangerous than the open g-file. The attack on the h-file is also several
tempi quicker than the attack down the g-file!
Chernev comments:
" On 13...P-KR3; (13...h6) White breaks through
by 14. P-KR4 (g4) and P-Kt5. (g5). "
Again, this may be true. But the computers notice an instant change in
the position and the evaluations immediately jump from nearly level to
almost half a pawn in White's favor. This change in the computer's scoring
of the position almost always denotes an inaccuracy or a mistake!
[The best move has got to be:
13...h6!; {Unclear.}
Or Black can try:
13...h5!?; 14.Kb1,
("+/=") ].
14. h5,
("+/=") White
is just slightly better.
14...Kg7!?; (Maybe - '?!')
This looks like it may be getting
the King in safety, but in fact may make Black's situation worse.
[Chernev says White is threatening:
14...a6!?; ('?!') 15.hxg6
hxg6;
16.Bxg6!
fxg6;
17.Qxg6+
Bg7;
18.Ng5!?
Rf6; 19.Rh8+
Kxh8;
20.Qh7#, but White should
probably
play 18. Qh7+! Probably just slightly better than the actual game continuation is
the move:
14...Bg7; 15.hxg6,
0.37/6 15...hxg6; 16.Kb1,
("+/=") ].
15. Rh2, ('!') ("White
is clearly better," or "+/".)
Preparing a decisive
breakthrough on the h-file.
[Also good is:
15.Qd2!?
].
15...Rg8!?; This
looks questionable. (15...Rh8 looks forced.)
16. Qd2 Kh8?!; (Maybe - '?') Absolutely terrible.
The worst place for the King. (One wonders if perhaps Black felt he
was already worse, or was he simply following the old adage that the
King was the safest in the corner?)
[All of the following moves
are MUCH better than what
was played. 16...g5; Ugly,
but better
than what was played.
17.h6+
Kh8; 18.Qc2,
("+/") (Maybe "+/-".)
16...Rh8; Relatively best.
17.Rdh1
g5[]; 18.h6+
Kf8;
19.Rh5, ("+/")
16...Kf8; Horrible, but certainly much
better than the move that was played.
17.hxg6
hxg6; 18.Rh7,
---> White has a nearly winning attack. ("+/" or
"+/-") ].
17. Qh6,
("+/-") White
is winning.
17...Bg7;
There is little Black can do.
"Suggesting that the Queen should leave, but the hint is ignored."
- Irving Chernev.
[Maybe a little better, but still losing was: 17...Rg7;
trying to hold on. ].
18. Qxh7+!, Black Resigns.
1-0
(If Black captures the Queen, its mate next move.)
Chernev says:
"If 18...KxQ; (KxQ/h7) ... then 19. PxP/g6, is discovered check,
double check and mate!!!"
A brilliant and beautiful game by Dake.
But the defense for Black is obviously questionable, and less than best.
1 - 0
(A funny side note is that a chess student of
mine who was in the Navy, sent me this game and asked
me to annotate it.
[1997.] It was subsequently published in another state's chess
magazine.
{Oklahoma, I think.} I found these notes when preparing this
game in one of my note-books.
I knew this game looked familiar, but could not
figure it why for a long time.)
This game is the full
length version of the game as it exists in my database.
(I have not shortened it for publication.)
If you would like a copy of that game to study, please contact
me.
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Copyright A.J. Goldsby I. © A.J. Goldsby, 1998 - 2006.
Copyright (©) A.J. Goldsby, 2007. All rights reserved.