Dake - de Burca 









Arthur Dake (2600) - De Burca (2350) 
[C11]
Warsaw International Tournament;   1935 

 [A.J. Goldsby I] 


Chernev writes: 
"Just when Black's King seems safely and comfortably ensconced in a corner, 
Dake's Queen makes a rude entrance and blows up the works." 
[See {The} "1000 Best Short Games of Chess," by Irving Chernev. 
Game # 560, page # 280.].   

A very brilliant and forceful attack by White.


1. e4 e62. d4 d53. Nc3 Nf6;  Developing is always a good idea! 

[The Rubinstein Variation arises after: 3...dxe4; 4.Nxe4,  but allows White 
too much central influence. (According to Modern Theory.) ].

4.Bg5 dxe4
;  This is known as, "The Burn Variation."  
[An improved version of the Rubinstein Variation.].

5. Nxe4 Be7
6. Bxf6 Bxf6;   Its better to swap off the Bishop, 
than to lose time retreating. 

[Black can also play: 6...gxf6; 7.Nf3 b6; 8.Bc4 Bb7; 9.Qe2 c6; 10.0-0-0 Qc7
11.Rhe1
Nd7; 12.Kb1, ("+/=") and White is just a little bit better. ]. 

7. Nf3 Nd7
;  Reinforcing f6.  
(It also controls the center, develops a piece, and prepares 
freeing pawn breaks on e5 or c5.) 

[Another line is: 7...0-0; 8.Qd2 b6; 9.0-0-0 Bb7; 10.Qf4 Nd7; 11.Bd3 Be7
12.h4
Nf6; 13.Nxf6+ Bxf6; 14.Ng5 h6; 15.Nh7 Re8; 16.Nxf6+ Qxf6
17.Qxf6
gxf6; 18.Rhe1 Kf8; 19.g3 Red8; 20.Be4, ("=") and the position is 
close to equal, but I would prefer to be White. (Fewer Pawn Islands.) ].

8. c3! 0-0
9. Qc2 Be710. 0-0-0! c6!?; This looks a little slow and stodgy. 

[Maybe the more active: 10...a5!; was called for. (Counter-attack!) ].  

11. h4 Nf612. Nxf6+ Bxf613. Bd3 g6?!;  (Maybe - ?) 
It is known in modern theory that this, "is asking for it." 

The target at g6 invites too many sacrifices and the open h-file is [much] 
MORE dangerous than the open g-file. The attack on the h-file is also several 
tempi quicker than the attack down the g-file! 

Chernev comments: " On 13...P-KR3; (13...h6) White breaks through 
by 14. P-KR4 (g4) and P-Kt5. (g5). " 

Again, this may be true. But the computers notice  an instant change in 
the position and the evaluations immediately jump 
from nearly level to 
almost half a pawn in White's favor. This change in the computer's scoring 
of the position almost always denotes an inaccuracy or a mistake!  

[The best move has got to be: 13...h6!; {Unclear.} 
Or Black can try: 13...h5!?; 14.Kb1, ("+/=") ].  

14. h5,
("+/=")  White is just slightly better. 

14...Kg7!?;  (Maybe - '?!')  This looks like it may be getting 
the King in safety, but in fact may make Black's situation worse. 

[Chernev says White is threatening: 14...a6!?; ('?!') 15.hxg6 hxg6; 16.Bxg6! fxg6
17.Qxg6+
Bg7; 18.Ng5!? Rf6; 19.Rh8+ Kxh8; 20.Qh7#,  but White should probably 
play 18. Qh7+!  Probably just slightly better than the actual game continuation is 
the move: 14...Bg7; 15.hxg6, 0.37/6  15...hxg6; 16.Kb1, ("+/=") ].  

15. Rh2, ('!') ("White is clearly better,"  or  "+/".)   
Preparing a decisive breakthrough on the h-file. 

[Also good is: 15.Qd2!? ].  

15...Rg8!?
;  This looks questionable.  (15...Rh8 looks forced.) 

16. Qd2 Kh8?!;  (Maybe - '?')  Absolutely terrible. 

The worst place for the King. (One wonders if perhaps Black felt he 
was already worse, or was he simply following the old adage that the 
King was the safest in the corner?) 

[All of the following moves are MUCH better than what was played. 16...g5; Ugly, 
but better than what was played. 17.h6+ Kh8; 18.Qc2, ("+/")  (Maybe "+/-".)  
16...Rh8; Relatively best. 17.Rdh1 g5[]; 18.h6+ Kf8; 19.Rh5, ("+/") 
16...Kf8
; Horrible, but certainly much better than the move that was played. 
17.hxg6
hxg6; 18.Rh7, ---> White has a nearly winning attack. ("+/" or "+/-") ].  

17. Qh6,
("+/-")  White is winning. 

17...Bg7;  There is little Black can do. 
"Suggesting that the Queen should leave, but the hint is ignored." - Irving Chernev. 

[Maybe a little better, but still losing was:  17...Rg7;  trying to hold on. ].  

18. Qxh7+!
,   Black Resigns.   1-0 

(If Black captures the Queen, its mate next move.) 

Chernev says: "If 18...KxQ; (KxQ/h7) ... then 19. PxP/g6,  is discovered check, 
double check and mate!!!" 

[18.Qxh7+ Kxh7; 19.hxg6#

A brilliant and beautiful game by Dake.
But the defense for Black is obviously questionable, and less than best.

  1 - 0

(A funny side note is that a chess student of mine who was in the Navy, sent me this game and asked 
me to annotate it. [1997.]  It was subsequently published in another state's chess magazine.  
{Oklahoma, I think.} I found these notes when preparing this game in one of my note-books. 
I knew this game looked familiar, but could not figure it why for a long time.) 


 This game is the full length version of the game as it exists in my database.
 (I have not shortened it for publication.) 
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  Copyright A.J. Goldsby I. © A.J. Goldsby, 1998 - 2006.  

  Copyright (©) A.J. Goldsby, 2007.  All rights reserved.