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 Capablanca - Mattison 









 Jose R. Capablanca (2775) - Hermann Mattison (2450) 
[E38]
Carlsbad Spa,   1929 

[A.J. Goldsby I]


Chernev writes: 
"This lovely game shows Capablanca at his best. Without seeming to make a 
  single aggressive move he causes the disintegration of his opponent's position.
  Underneath the placid surface there may be all sorts of subtle little combinations, 
  but somehow they all seem to be in Capablanca's favor!"  - Irving Chernev. 

[ See the book, {The}  "1000 Best Short Games of Chess," 
by (the Great, late) Irving Chernev.  Game # 679. Pg.'s 347-349. ].  

A very beautiful game of chess, and it is hard to pin down exactly where 
Black went wrong. 


1. d4 Nf62. c4 e63. Nc3 Bb44. Qc2,  The "Classical Variation." 

Although this may not have originated with him, this could be referred to as Capa's patent. He played this line pretty much consistently against 'The Nimzo-Indian.' 

MCO calls this, "The Classical Variation."  This move (line) could [also] be called, 
"The Capablanca Variation." (Few players played it as well as he did.) 

   [ Another good move is: 4.e3,  which is, "The Rubinstein Variation." ]. 

4...c5
;  (Maybe - '!?')  Hitting the center. This is a perfectly legitimate move. 
(Attacks/controls a key central square. It also nicely complements Black's 
dark-square strategy in the Nimzo-Indian.) 

According to the nearly 30 (or more!) books I have on this opening, this move 
may not be the most accurate. Several texts, including MCO & NCO question 
this, as White MIGHT get the better ending. (But this is not 100% certain.) 

  [ 4...0-0;  is the modern main line, and 4...d5;  is also considered 
     completely playable.  ]  

 

One should also bear in mind that this is also the result of close to 100 years of development in opening theory ... greatly accelerated by the advent of computers and large game databases. You should also remember these players NEVER had access to this information - and we cannot judge them too harshly. 

  . . . . .  (What follows is a very brief (!) peek at modern theory.) . . . . .   
{MCO has like close to 20 columns and pages of notes.  It would be silly 

to even try to reproduce most of that here.} 

***

[ Also good was: 4...d5!?; ("=" or "+/=")  5.a3 Bxc3+(5...Be7!?~)   6.Qxc3 Ne4;
(6...0-0!?)  7.Qc2, ("=")        (See the diagram directly below.) 

  Analysis position Number # 1, after 7. Qc2.

(Possibly - "+/=") White has MAYBE a tiny edge, according to modern theory. 

(The paths branch quite a bit from this position.); 

The [modern] main line is:  4...0-0; 5.a3 Bxc3+6.Qxc3 b6(6...Ne4!?) 
7. Nf3, ("=")                          (See the diagram directly below.) 

    Analysis position Number # 2, after 7. Nf3.

(Possibly - "+/=") The most flexible and logical move. 
(The move recommended by theory here, 7. Bg5; does not impress me.) 
Again, White has MAYBE a tiny edge, according to modern theory. 

Interesting is: 7.f3!?~; {Unclear.} 

MCO-14 gives: 7.Bg5!? Bb7; 8.f3 h6; 9.Bh4 d5; 10.e3 Nbd7; 11.cxd5!? Nxd5!
12.Bxd8
Nxc3
; 13.Bh4 Nd5; The end of column # 1, page # 532. 
14.Bf2
f5
; 15.Bb5 c6; 16.Bd3 e5; 17.Ne2 Rae8, & White is slightly better. ("+/=") 
 

(See the diagram below.) 

  Analysis position Number # 1, after 17...Rae8.

White has a tiny ("minute") edge, according to MCO. 
( The computers sees no advantage at all for White, "=". ) 

GM J. Piket - GM A. Karpov; Match Game, 1999. 
[See MCO-14; pg.'s # 532-534, columns # 1 - 6; (Mainly column # 1 here.) 
and notes b-g. (Mainly g here.).].

Returning to the analysis of  7. Nf3 (!)
7...Bb78.e3 d69.b4 Nbd710.Bb2 Ne4(10...c5!?)   11.Qc2 f5
12.Bd3
Qe7; 13.0-0,  ("=")     (See the diagram directly below.) 

  Analysis position Number # 4, after 13. 0-0.

With a position that is close to being equal. (Dynamic balance.) ].  

***

(We now return to the actual game, after our brief excursion into opening theory.) 

5. dxc5 Nc66. Nf3 Bxc57. Bf4 d5!?;  This might be a bit too aggressive. 

[ 7...d68.e3, etc. ] 

8. e3 Qa5!?;  Again, maybe a mite too aggressive. 

[ 8...0-0; ]. 

9. Be2 Bb4
;  ("=")   Black may be planning on giving up this Bishop for a Knight. 
I am not sure if this is wise. 

[Junior 6.0:  9...Nb4; 10.Qb3 dxc4; 11.Bxc4 0-0; 12.a3 Rd8; ("=")  0.04/12 ].  

10. 0-0 Bxc3!?
11. bxc3 0-012. Rab1!,  Very nice. 

Chernev writes: 
"Prevents the development of the adverse Bishop, and exerts pressure on the Q-side."

[12.Rfd1!?].  

12...Qa3!?
;  (Maybe - '?!')  This might be too aggressive, and even the losing move.

[ Much safer was: 12...dxc4; 13.Bxc4 Rd8. ].  

13. Rfd1, ("+/=") 13...b6!?;  Very logical looking, (dulling the action of the Rook);  
but maybe very risky. 

[ Black could have tried: 13...h6!? ]. 

14. cxd5
, ('!')  This is probably the best. 

[ 14.Nd4!?, ("+/=") ] .

14...Nxd5
;  This looks (more-or-less) forced. 

Chernev writes: 
"The combinations begin: if 14...PxP; 15. P-B4, when he cannot take on 
account of 16. B-Q6, and he must not protect by 15....B-K3; 16. PxP, BxP; 
17. RxB, wins material." (See below for this variation.) 

[14...exd5; 15.c4 dxc4?;  This looks like a slight error. 
(Or 15...Be6?!; 16.cxd5 Bxd5; 17.Rxd5 Nxd5; 18.Qxc6, "+/-")

16.Bd6, ("+/-") ].  

15.Ng5!, 
("+/=")  15...f5?!;  (Maybe - '?')  In all likelihood, this is the losing move. (Although Chernev does not mention it.) 

Although this move LOOKS forced, Black should probably play instead ....g6. 

[ If 15...Nf6; then 16.Bd6, ("+/-") With a relatively easy win for White. 

Black's only chance is: 15...g6!16.Bf3 Bb717.Bxd5 exd518.e4, 
("+/=" Maybe - "+/")  and White is clearly {a little} better.
(NOT 18.Rxd5?? Nb419.Rxb4 Bxd5, ("/+",  maybe "-/+".) ]

16.Bf3! Qc5[]
;  This looks like it is completely forced. 

Chernev writes: 
"White's threat was 17. RxN, PxR; 18. BxPch, removing a good part of the [Black] army. The text move is an attempt to protect the Knight (and the vital center) as the other defenses fail."  He then goes on to give a few of the variations given below. 

[ The following variations should give an idea of the complexity of this position:

Var. # 1.)  16...h6!?17.Rxd5 exd518.Bxd5+ Kh8
19.Nf7+
Rxf720.Bxf7, ("+/-") - A.J.G. 

Var. # 2.)  16...Rb8?17.Rxd5 exd518.Bxd5+ Kh8
19.Bxc6,
("+/-") - Chernev. 

Var. # 3.)  16...Nce7; 17.c4!, (17.Rb3, "+/-")   17...Nb4
18.Rxb4,
("+/-") - Chernev. 

Var. # 4.)  16...Nxf417.Bxc6 Rb818.exf4, ("+/-") - Chernev.

Var. # 5.)  16...Nde717.Bd6 Qa518.Bxe7 Nxe719.Bxa8, ("+/-") - Chernev.

Var. # 6.)   16...Rf617.c4 Ndb418.Rxb4! Nxb419.Rd8+ Rf8
20.Rxf8+
Kxf821.Qd2, ("+/-") - A.J.G. ].  

17. c4! Ndb4
;  This looks good, but ... 

[Chernev gives: 17...Nf6; 18.Bd6, ("+/-")  (18.Rb5, "+/-")
Chernev also gives: 17...Nxf4; 18.Rb5 Qe7; 19.Bxc6 Qxg5; 20.exf4, ("+/-") ].  

18. Qb3 e5;  This looks forced. 

Chernev writes: 
"Not only to prevent 19. B-Q6, but with the hope of some counterplay."

19. a3! Na6
;  The computer gives Bb7 instead, but this obviously loses a piece.

[Chernev gives the variation: "If 19...exf420.axb4, ("+/-") and White wins a piece." ]. 

20. Bxc6
, (!) ("+/-")  Black Resigns.  1-0   (1 - 0,  in 20 moves.) 

[ The finish could be:  20.Bxc6 Qxc6 ; 21.c5+ Kh822.Nf7+ Kg8
(22...Rxf7!?23.Rd8+ Qe8; 24.Rxe8+ Rf825.Rxf8# )  
23.Nh6+
Kh8 ; 24.Qg8+! Rxg8 ; 25.Nf7#. ] 

White wins easily. (A fantastic game of chess by Capa, but it perhaps lacks 
the spark of some of the other games of chess in the "Top Ten" list. 
{And his opponent's defense is not very good, to be honest.} 
- Although it may merit inclusion in the 'Top 100.')

1 - 0

(I first annotated this game for a student of mine in the mid-eighties. --->  He thought the game very brilliant.
That analysis was originally done on paper, but I clearly remember most of what I did there. I also submitted that
game for publication, but it was never printed. Most editors - at that time - wanted current GM games.)


This game is the full length version of the game as it exists in my database.
 (I have not shortened it for publication.) 
 If you would like a copy of that game to study, please contact me. 


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  Copyright A.J. Goldsby I. © A.J. Goldsby, 1986 - 2006.
  Copyright © A.J. Goldsby, 2007.  All rights reserved.