One of the great Master's prettiest wins.
1. e4 e6; 2. d4 d5; 3. Nc3 Bb4; 4. Nge2!? dxe4!?;
5. a3 Bxc3+!?;
6. Nxc3 f5; ('?!') Maybe - '?'
This move, majorly weakening the entire complex of King-side
squares, is a move Black should [probably] do without.
It is also [more than likely] the source of most of Black's future troubles.
Alekhine now plays extremely energetically, and virtually gambits
at least 2 pawns.
7. f3!! exf3; 8. Qxf3 Qxd4!?; 9. Qg3! Nf6!?;
Maybe Black should try 9...Ne7; as recommended by Alekhine and Kmoch.
10. Qxg7 Qe5+!?; 11. Be2 Rg8; 12. Qh6 Rg6;
Bc6!?; (Maybe -
Perhaps Black should try 14...Nc6.
15. 0-0-0 Bxg2; 16. Rhe1 Be4; 17. Bh5! Nxh5;
18. Rd8+! Kf7; 19.Qxh5, Black RESIGNS!! 1-0
[ 19. Qxh5 Kg7; 20.Nxe4 fxe4; 21.Bh6+!, ("+/-") ]
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Copyright (c) A.J. Goldsby I, © A.J. Goldsby 1995-2006,
Copyright (©) A.J. Goldsby, 2007. All rights reserved.
I have finished with the standard HTML document.
Click HERE to go there now.
Now that the game is done, it shows this game
very deeply annotated.
It has a diagram every couple of moves, so that you can follow along. For a play-by-play,
... open two separate windows ... and follow that game along on this board!